[Scummvm-devel] Strange problem with ARM 2x scaler in WinCE port
Ismail Khatib
ikhatib at gmail.com
Fri Jun 10 21:04:05 CEST 2011
Am 10.06.2011 um 13:27 schrieb Max Horn:
>
> Am 10.06.2011 um 10:59 schrieb Ismail Khatib:
>
>> ...
>> Yesterday I checked a problem in the WinCE port which was reported in
>> the forums,
>
> Link? Some more details? Like, what game? Which resolutions? Is this
> scaling from 320x240 to 640x480, or what?
>
>> and after I changed the scaler in my testconfig to 2x (was
>> ...
>> yesterday to check where exactly the problem lies.
>
>
> Of course that's all possible, but a lot of ports have used these
> scalers for a long time, so I'd be surprised if such a serious bug
> would have gone unnoticed for such a long time. But of course the
> ARM architecture has many variants and different implementations;
> and the toolchains used to compile this code likewise comes in many,
> many variations, each with their individual bugs... And finally,
> maybe the scaler is used in the WinCE port differently than in other
> ports?
>
> Hence, some more details on how you reproduce the error, on the CPU
> used on the device(s) you used, on the involved resolutions etc.
> would help in analyzing the issues.
>
You're perfectly right, I didn't give enough information about this
bug. Will do it next time, as WJP fix works like a charm ;)
Still strange that the bug didn't appear in other ARM based ports.. I
suppose it's just that no one uses the normal2x scaler on these other
platforms...
Regards,
Cerial
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