[Scummvm-devel] Dreamweb engine inclusion.

A. Milburn fuzzie at users.sourceforge.net
Tue Jun 14 11:23:09 CEST 2011


On Tue, Jun 14, 2011 at 01:04:43PM +0400, Vladimir Menshakov wrote:
> I tested both CD and floppy version, they both could be completed and have no visual artefacts or glitches. Both save/loading are supported.

It works very very well, I am quite amazed - I played through most of the
game on big-endian already.

> So, I think that it's ready for inclusion in the main tree, so we could continue polish it there, as well as adding launcher integration and cleaning generated source from warnings.

So do you think you're done regenerating the source now? :) I found one
bug so far, and if we're going to need more regenerations, I guess cleaning
up the warnings etc is a bit pointless? If that is all done, then I would
love to see it in the main tree.

(As discussed on IRC, now that it's been translated into a working state in
this way, it might be nice to start replacing some of the recompiled code
(which using a sort of x86 VM holding registers and doing operations) with
equivalent C++, although this would be a fairly long-term project.)

- fuzzie




More information about the Scummvm-devel mailing list