[Scummvm-devel] Dreamweb engine inclusion.
Willem Jan Palenstijn
wjp at usecode.org
Wed Jun 15 16:17:17 CEST 2011
On Wed, Jun 15, 2011 at 04:39:46PM +0300, Eugene Sandulenko wrote:
> On 14 June 2011 15:13, Max Horn <max at quendi.de> wrote:
> > As such, I have serious doubts that releasing this engine under the GPL is legally possible, as long as the original creators do not agree to let their ASM code be published. (I actually wonder why those folks don't want that. Does it contain IP they don't own or what? Are they ashamed of it? )
> OK, gentlemen, everything got resolved gracefully:
>
> > Neil Jay Dodwell
> > I don't see any reason why the asm code can't be published under GPL.
>
> So we are putting the original code next to the tasmrecover utility.
> We will put only the engine, without the game editor.
Wow, very nice! This is excellent news.
> Also since I saw no objections to the engine itself, I am giving a
> green light to the merge tonight, so we will continue development
> right in the tree.
I'm not sure what we should do to merge this, though.
I really wouldn't like the dreamweb branch
https://github.com/whoozle/scummvm-dreamweb going into master as-is. There are
multiple branches in there that seem to be randomly rebased onto eachother and
merged, with bits of scummvm's master rebased into it for extra confusion.
I'd prefer to wait a bit until someone (maybe me, if nobody familiar with the
engine volunteers) has a chance to clean it up.
Cleaning it up could also consist of throwing out all or most of the history,
and maybe splitting out the parts touching code outside of the dreamweb engine.
Opinions welcome :-)
-Willem Jan
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