[Scummvm-devel] modifying dreamweb asm?

Vladimir Menshakov whoozle at yandex.ru
Thu Jun 16 16:23:22 CEST 2011


16.06.2011, 18:14, "Willem Jan Palenstijn" <wjp at usecode.org>:
> Hi,
>
> If I spot a bug (*) in sprite.asm, can I just change that and re-run the
What bug exactly? 
I fear that massive optimization and bugfixing will throw engine back to unstable state. :(

> generator? Should we change the .asm's header to indicate it isn't original
> source anymore? (Is it, anyway?)
No, we usually added description in comment why this was fixed.
>
> -Willem Jan
>
> (*) Such as for example the 'jz notinbed' in 'Edeninbath' which looks like it's
> a copy-paste error and should've been 'jz notinbath'. (Completely harmless, but
> it causes some ugly 'unbounded code' block in dreamgen.cpp)
>
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