[Scummvm-devel] Dreamweb code (+ general ScummVM focus/vision)
Tarek Soliman
tarek-spam at zeusmail.bounceme.net
Mon Jun 20 06:31:12 CEST 2011
On Mon, Jun 20, 2011 at 07:40:00AM +0400, Vladimir Menshakov wrote:
> Dreamweb is not emulated, but translated from original source.
To my ignorant mind, the lines get blurry when the source is asm and the translation is autogenerated unmaintainble code. (going by the first line in dreamgen.cpp)
This is no different to me than if the game was in dosbox and I wanted to make a change in the engine's behavior.
I would have to modify and "compile" asm, right?
For doxbox I would use an assembler that converts asm into machine code (which dosbox consumes) and for scummvm I would use the brilliant tasmrecover that converts asm into C++ (which scummvm consumes)
Apologies in advance for my ignorance.
--
Tarek
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