[Scummvm-devel] Including README translations
Simon Sawatzki
SimSaw at gmx.de
Sat Jun 25 12:40:14 CEST 2011
Hi,
thanks for your comments!
> This conversion isn't needed at all for Windows.
>
> Notepad can handle these files fine without any conversion. I've checked
> them -
> they don't include any BOM bytes, but again Notepad reads them fine.
When I open the READMEs as I download them from ScummVM's git repository, then I get wrong characters. Windows seems by default fall back to ANSI. Only when three extra bytes are added at the beginning of the file, it can reliably detect that it is a UTF-8 file.
> The only reason I can think that this conversion is needed is for users of
> legacy
> Windows 98 systems, but as fuzzie noted, ScummVM would definitely not run
> under Win98 anymore, since it's making direct calls to the Unicode API
WHAT?!? ScummVM is no more compatible to Win98? That's a scandal for me; I thought it would be compatible even to Win95. When I talked with Kirben a while ago, he talked about the endeavour to keep ScummVM compatible to Win95. In fact, that was he reason why he held back the source code for Adventure Soft's The Feeble Files: Users should be able to play on these old OS'es anyway.
Some days ago I tested ScummVM under Win ME (very similiar to 98) and it ran just fine. I will check that again. If it incompatible due to recent changes: Would there be a possibility to offer a stable "legacy" build for older systems excluding the incompatible features that recently got added? I would even volunteer myself to create that one.
Anyway, I don't know what to do about the encoding problem for these old systems other than what I suggested which would make it easiest to convert it to ANSI for all Windows systems.
If the conversion isn't needed for any other port, then I see no reason why not to include the README translations soon.
Regards
Simon
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