[Scummvm-devel] png support
Filippos Karapetis
bluegr at gmail.com
Mon May 2 12:05:15 CEST 2011
>
> Can we otherwise load savegames made using the original engine? What about
> the converse? If so, then we should try to preserve compatibility.
>
> But if we break compatibility anyway, I don't see why we should keep the
> burden of a PNG encoder, so then I'd just use a plain thumbnail.
>
>
AFAIK, we can, but only with the first version of the original engine - as I
said, the saved games of the updated version are incompatible - another
reason why I wanted our own saving scheme (based on Pluto again, more or
less, which basically syncs LUA objects in the saved games).
Regards
Filippos
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