[Scummvm-devel] Conditionally compiling components (Was: Clarifying & cleaning configure's cross-compiling craziness)

Max Horn max at quendi.de
Thu May 5 17:11:36 CEST 2011


Am 05.05.2011 um 14:38 schrieb Johannes Schickel:

> On 05/05/2011 10:32 AM, Max Horn wrote:
>>> 
>>>> Alas, it *is* annoying that e.g. the whole jpeg decoder is currently *always compiled in, even when unused -- for the Nintendo DS port, this accumulates to quite a big problem, I think.
>>> I thought it was concluded that the Nintendo DS builds dropped any unused symbols?
>> That's great if it works well, though then I wonder why we bother to disable the Indeo3 codec in configure? Can we remove that check?
> 
> In fact I think we added the Indeo3 codec to configure before Neil told 
> us about the symbols being stripped anyway.

Excellent, so I can assume it from configure. did just that in my local branch. Everybody feel free to take a peek:

<https://github.com/fingolfin/scummvm/compare/scummvm:master...fingolfin:configure/cleanup>

(But note that I am still sometimes rebasing things around and rewriting history a bit, and more work is pending, so don't cry if I suddenly change things).

Bye,
Max



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