[Scummvm-devel] Release 1.3.0 status - 2011-05-16
Johannes Schickel
lordhoto at scummvm.org
Mon May 16 23:09:03 CEST 2011
Hi,
Eugene proposed that we delay the release by a week, since we still have the
AGI release critical bug open and NDS seems to have problems right now too.
Since he is currently busy with real-life he asked me to write a mail about
this.
So our schedule will now look like:
May 23rd -- tagging, release tarballs are uploaded
May 27th -- release
As far as I can tell we have are fine with the following ports:
* Android
* Dingux
* GC/Wii
* iPhone (at least there had been a few commits recently and I did not read
otherwise)
* N64
* PSP
* Symbian
* WebOS
* WinCE
The following ports could need a status update (or I missed some mails, sorry
in that case):
* GP2X/Wiz /and Caanoo)
* Openpandora
They seem to build fine on buildbot right now, but I did not read anything
about them otherwise. John could you please explain their status?
* DC
Marcus could you please drop another mail about whether the regression testing
you talked about went fine?
* PS2
* Linuxmoto
* Maemo
* SamsungTV
I just did not hear anything from these, so please if you are the port
maintainer drop a mail about their status.
Last but not least the ports where we know we have still to fix some issues:
* NDS
According to Neil's email it seems there is still some issues due to increased
memory footprint.
* Win32
Who is building the port this release now that Kirben is gone?
Next just a slight update to the bug list from the last status update email:
Fixed since last status update (this only includes bugs from this list!):
3093310: T7G: App Crashes Attempting To Save
3288328: SCI:QFG2 can't buy healing pills
Release critical:
3094846: AGI: Misaligned message box in BC, SQ1, SQ2
Nice to get fixed:
1847454: DIG: Rat Trap Puzzle Error
1947723: SAM: text off screen in german version
2721332: DIG: Cursor delays to appear after scene skip
3022067: COMI: crash on 1-st scene (Russian version)
3174197: FOA: Wrong colors in the Amiga version
2951521: SPYFOX 3: Sprite problem
3084939: WOODRUFF: Possible lockup in the prison tower
3084414: WOODRUFF: Annoying scrolling behaviour in windowed mode
3083442: WOODRUFF: Can't Get Master's Powers
2867675: GOB3: Duplicate main character sprite
3034704: GK1 Demo: Can't research Malia
3280674: ScummTools do not compress monster.sou of german fdd-version
2880939: NIPPON: No Elder
2957333: MADE: Screen effects sometimes look wrong/bad
2886145: ITE: Jail bug after speaking to Shiala
3166235: KYRA: Crash on startup on OS X.
3149412: BASS: Invalid Mode when giving shades to travel agent
3065376: DRACI: Inventory word are truncated
3069981: DRASCULA: no subtitles in scene with "von Braun"
3116541: AGI FAN Beyond the Titanic 2: Crash on Item Viewing
3080415: AGI: KQ4: Intro Text Box glich
3080041: AGI Mother Goose: White bar in intro
3080030: AGI Mother Goose: No text in speech bubble
3074570: AGI LSL1: TAB stops working after restart
3032379: SQ2 : Falling Off Log Almost Immediate
3018770: AGI: PQ1: Flickering newspaper
3011646: WAXWORKS: Tomb visitors check in, they don't check out
3011639: WAXWORKS: Doors remain open after loading earlier save game
3011635: WAXWORKS: Save games don't track completed waxworks
// Johannes
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