[Scummvm-devel] LUA on WinCE and PS2
Paul Gilbert
paulfgilbert at gmail.com
Tue May 17 12:36:36 CEST 2011
On Tue, May 17, 2011 at 7:25 PM, Max Horn <max at quendi.de> wrote:
Changing the backend to cover up portability issues in the engine is not an
> option that scales, and hence IMO is not an option at all.
>
> ...
> If you want to keep Lua directly inside ScummVM, you'll have to work around
> any portability issues it has. This has been explained on this very list
> before, even including lists of problematic symbols in the Lua code :).
>
Yeh. You're right. I think it's going to be unlikely that we'll ever be able
to use a clean LUA library with all the systems ScumMVM supports, so the due
consideration should be to making the codebase compile as cleanly as
possible on all the systems.
Paul.
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