[Scummvm-devel] LUA on WinCE and PS2
Filippos Karapetis
bluegr at gmail.com
Thu May 19 08:48:42 CEST 2011
> A small update about the non-compiling sword25 engine which currently blocks buildbot builds of the WinCE port:
Wow, the WinCE SDK is really mussing a lot of functionality...
> There are some other functions used in the lua code which don't exist on WinCE; maybe some (all?) of them should be also added to common/forbidden.h, but before doing this on my own, I'd like to know if you agree with the following list:
>
> tmpfile (liolib.cpp:171)
Well, this one has specialized usage, mostly for renaming.
> getenv (loadlib.cpp:415 & loslib.cpp:49)
I believe that this one is used to find the user path to save scummvm.ini
> system (loslib.cpp:22)
> clock (loslib.cpp:55)
This might be used for the savegame timestamps in sword25, can't test
it now though
> strcoll (lvm.cpp:205)
This could be substituted with strcmp, if it's missing?
Regards
Filippos
--
"Experience is the name every one gives to their mistakes" - Oscar Wilde
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