[Scummvm-devel] working on a new engine (AESOP)

James Lacey jamlacey at gmail.com
Fri Dec 21 16:49:28 CET 2012


I appreciate everyone's feedback. I think for now I will continue hacking
on the engine with an eye towards getting it to be merge quality, but then
submitting it to ScummVM-Misc. At that point, if anyone else has any
interest in a sister project, standalone OSystem or building engines
off-tree, we can go from there.

Right now, I am focusing on getting the game's scripts to execute. After
that, I am sure I will be on IRC to ask questions on how to properly tie
into ScummVM for graphics, sound, input and how to navigate the code base
in general. So when that time comes, I will appreciate whoever takes the
time for my questions.

Thanks,
James


On Fri, Dec 21, 2012 at 7:56 AM, Eugene Sandulenko <sev.mail at gmail.com>wrote:

> On 21 December 2012 15:33, Johannes Schickel <lordhoto at gmail.com> wrote:
>
>> On 12/21/2012 02:30 PM, James Lacey wrote:
>> > As a newcomer, I don't want to reopen an old debate. Is the official
>> > position of the project as a whole? If so, I can respect that. At this
>> > point in development, it would not be hard for me to just make my code
>> > into a standalone project.
>> >
>>
>> That is the official position of the ScummVM as of now.
>
>
> Yes, and there are no plans to change that, however several team members
> would definitely love to see more RPGs supported.
>
> > I chose to do an engine for ScummVM because you guys have a lot of
>> > infrastructure that it seemed to be a shame not to use. Much of what
>> > you guys have written would be helpful for preserving other types of
>> > games. Has there be any discussion or interest in creating a sister
>> > project for other genres like RPGs?
>>
>
> Yes, creating a sister project which would concentrate on RPGs is the way
> to go.
>
> This could ignite a long discussed development of ScummVM's OSystem as a
> standalone reusable library or at least building engines off-tree.
>
> And even if you won't go route of the full blown RPG project I still
> recommend to stay as is, that is, base your work on forked ScummVM.
> Residual was doing it for a while to mutual benefit, since there were
> occasional backports to the general code. I am personally very proud of
> solidness of our main code and would recommend it to be reused to anyone
> who considers developing _any_ games with goal to have them multiplatform
> (or any games in general, since multiplatform is the main trend these days
> anyway).
>
>
> Eugene
>
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