[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Filippos Karapetis bluegr at gmail.com
Fri Dec 28 16:40:51 CET 2012


On Fri, Dec 28, 2012 at 5:31 PM, Willem Jan Palenstijn <wjp at usecode.org>wrote:

> Exposing 3D functionality like this via OSystem sounds like it would be a
> step
> towards 3D too far. I think we should keep our backend/engine interface
> strictly 2D.
>

 That's understandable. The needed code could be placed in the engine(s)
themselves, if you wish.

Of course I can't speak for the ResidualVM project, but wouldn't the style
> of
> game you describe be a better fit there? (Especially since you mention
> there's
> already a Myst 3 engine in ResidualVM.)
>

These games are 1st person pseudo-3D games. We already got 1st person 2D
games (as I mentioned). So the style is kind of mixed in this case, IMHO.
Again, the 3D functionality is very limited in these games.

-- 
"Experience is the name every one gives to their mistakes" - Oscar Wilde
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