[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Filippos Karapetis bluegr at gmail.com
Fri Dec 28 16:55:13 CET 2012


Why do you need polygons for *pseudo*-3D games? I don't think you're

> really answering my question here. :)


Point taken. You really don't need polygons :) Sorry about that

 If they're using polygons/vertices/textures for the display, I don't really

> see how they're not 3D games from an engine point of view.
>

Yes, apologies, such games don't need polygons. That was bad wording from
my part.


> I can see an argument for including games which are *pseudo*-3D in the
> sense
> that they have a bitmap projected onto the screen with a sphere
> transformation,


That is exactly what is happening, sorry about the confusion



> but if you're talking in terms of polygons then I think
> you've already crossed the line into code which would be much better off
> in ResidualVM, which is specialised for this kind of thing, and seems to
> be doing a pretty good job of it.
>

I'm not, that was incorrectly described. They're really using bitmap
projections, as you described more accurately.

-- 
"Experience is the name every one gives to their mistakes" - Oscar Wilde
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