[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Willem Jan Palenstijn wjp at usecode.org
Sat Dec 29 12:27:44 CET 2012


On Sat, Dec 29, 2012 at 12:03:35PM +0100, A. Milburn wrote:
> On Sat, Dec 29, 2012 at 11:50:52AM +0100, Arnaud Boutonné wrote:
> > After discussions with wjp and fuzzie, it seems adding one of those engine
> > requires a 3D renderer and/or openGL, which is completely different for me.
> > I'm pretty sure ring engine didn't use that, but anyway, if hardware
> > acceleration or 3D rendering are involved, all my apologizes for the
> > previous grumpy mail.
> 
> Right; from a technical point of view I think that, if an engine author
> wants to use OpenGL for rendering in their engine, then it seems they'd
> be a lot better just asking for a merge into ResidualVM in any case,
> and the example of Myst 3 seems to show that they're very happy to
> accept such engines.
> 
> I didn't understand *at all* that the original mail was also talking
> about the Ring engine. I think everyone saw 'Myst 3' and 'ResidualVM'
> and 'OpenGL' and any other point was completely missed.

Yes, that was pretty much what I picked up from the original mail. As far as I
could tell, its main point was exposing 3D functionality via OSystem. The WIP
Ring engine seems to be an entirely different discussion.

-Willem Jan




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