[Scummvm-devel] ScummVM 1.5.0 Release status. Branched
Eugene Sandulenko
sev at scummvm.org
Sun Jul 8 21:43:21 CEST 2012
Hi Team,
I just created branch-1-5. The further schedule is as follows:
July 15th: feature freeze on ports
July 20th: tagging
July 27th: release
So far no requests for pushing the release backwards were made, so the
release date stays as is. I'll have a bit more time next week so will
probably squash couple of bugs. So far the bug squashing was quite
optimistic, here is the remaining list. It looks like PSP port has
high chance to get major problem with this release, unless this is
some local problem for the bug reporter.
Release Critical:
3518284 PSP: ScummVM 1.5.0 svn freezing on PSP while adding Games
Nice to get Fixed:
3527150 use XDG dirs instead of HOME
3533318 AGOS: SIMON1DOS French Text Glitch
3490185 AGOS: Simon1 Amiga CD32 Inventory Problem at Dwarf Mine
3419778 AGOS: Deadlock when quitting Waxworks demo
3536220 HUGO: Priority glitch in Whodunit? (Parrot)
3292383 HUGO: Priority glitches in Whodunit? (Main Hall)
3521450 TUCKER: crash after intro on PPC Mac OSX 10.3
3512752 DW1: Act 2 Amazon dialog still skipping in GRA Versions
3459999 TINSEL: DW Crash in Subtitle Menu
3452365 TINSEL: Discworld (Polish) Detection Regression
3488327 LB: Mouse events processed when they shouldn't be
3083442 WOODRUFF: Can't Get Master's Powers
3440895 DRASCULA-IT: Crash/graphic glitch at castle towers
3417676 AGI: Manhunter - No ENTER key after Launcher Load
3309941 AGI: Winnie: Color flood fill issue
3292787 AGI: SQ2: Gfx glitch at intro logo "Chapter 2"
3080030 AGI Mother Goose: No text in speech bubble
3512069 PSP: BASS-FR Intro Skip Crash with Music Enhancement
3483983 ANDROID: Texture corruption when not in full-screen
3463482 Soltys WINCE: Scummvm crash at start
3450696 IPHONE: swipe to simulate arrow keys doesn't work
Eugene
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