[Scummvm-devel] Copyright Header for Games with Source

Matthew Hoops clone2727 at gmail.com
Thu Aug 1 02:52:55 CEST 2013

On Wed, Jul 31, 2013 at 4:28 AM, A. Milburn
<fuzzie at users.sourceforge.net> wrote:
> On Tue, Jul 30, 2013 at 08:22:44PM -0400, Matthew Hoops wrote:
>> In my opinion, we should update those other engines to match sword2's
>> method of including the original copyright in the header for those
>> games. Since (most) originally weren't GPL, they should go in the GPL
>> header to reflect their original copyright and how they were then
>> GPL'd. I'll be willing to update those (hey, a volunteer even!), but
>> I'd like to double-check with everyone else first.
> I think we should put them underneath, as most of the engines do it.
> The *current* licensing situation is the important one, and I think
> it's preferable to keep our initial headers consistent between all
> files if possible, if only to make it easier to check them. Plus I
> think anyone reading the files is likely to skip over the standard
> comment on the basis that they've seen it all before..
Well, most of the engines do it that way because Arnaud just copied them ;)

Skipping the comment underneath is probably just as likely to happen.
I really don't care either way, it should just be consistent in the
way we add the original copyright.

> But in any case updating tinsel/queen seems like a good idea.
Yes. Tinsel also has some weird comments in the bottom of the
copyright header which seem to describe the file.


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