[Scummvm-devel] Ouya
Marcus Comstedt
marcus at mc.pp.se
Sat Jul 6 10:20:41 CEST 2013
"A. Milburn" <fuzzie at users.sourceforge.net> writes:
> As far as I know no-one's working on it. I discussed it a little with
> waltervn and the input seemed the largest issue (something like, map
> the mouse onto the analogue stick, triggers for clicks, buttons wired
> for <esc> and keyboard and GMM..).
Yeah, but don't forget the touchpad on the controller! And I guess
using a Bluetooth mouse could also be supported.
> I don't have one, so I haven't tried it, but apparently the Android port
> does work already, so hopefully tweaking the input and adding the graphics
> and other bits needed for the launcher should be enough (plus I guess also
> handling pausing/resuming?).
Right. This matches my own impression. And maybe add some screen to
explain how to get games into the box, like SuperGNES has.
I guess I'll take a look at it once I finish up Freedroid then.
I'll use my own dev account for now, but when/if it gets ready for
general consumption I guess we should create a shared account
somehow...
> Apparently all the controller events map onto Android events, so you
> can handle the input easily enough. I do have some code already written
> to handle the DPAD events differently depending on their source (mapping
> them to arrow keys if they come from the keyboard, rather than assuming
> they all come from ADP1-style touchpads) which looks like it might be
> relevant, so do poke me about it if it is.
Thanks. Will do.
// Marcus
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