[Scummvm-devel] RFC: Touch interface for ScummVM

Adrian Astley adastley at gmail.com
Fri Jul 26 18:20:10 CEST 2013


In the game listing, I think the amount of green is fine. It adds nice
contrast. However, in the global options, I agree with LordHoto, the
green is a bit much. Personally, I would welcome a GUI update even for
PC. The current model is hard to navigate even with a mouse. The
targets are just very small.

For the design you posted, perhaps add semi-transparent arrows to the
scroll view to indicate to the user that it's scrollable. And more
along with what LordHoto was saying, perhaps we could keep the 'flat'
coloring style, but use more retro icons. That would be a blend of the
both worlds.

Adrian/RichieSams


On Fri, Jul 26, 2013 at 10:39 AM, Johannes Schickel <lordhoto at gmail.com> wrote:
> On 07/26/2013 04:47 PM, Eugene Sandulenko wrote:
>>
>>     It would be cool if we could get some GUI design which matches
>>     that. For
>>     example, maybe having less "iconic"/"sketchy" (i.e. more colors) and
>>     more pixelated icons might be a cool aspect (just like Faster Than
>>     Light
>>     [1], for example, partly uses big pixelated fonts for some retro
>>     look).
>>
>> I have an impression that we left that with Classic mode back in 2005,
>> and our Modern gui is no way is pixelated. I am for going modern
>> direction, especially since we're supporting games with modern GUI and
>> modern hi-color graphics.
>>
>
> I think you missed my point, so let me explain it again. See, I'm not
> saying we should do an old fashioned design (like for example our
> classic theme). I'm saying we should make a modern design which has a
> connection to our project and thus isn't simply some generic modern
> design. The current sketch really feels like that to me, i.e. it looks
> simply like a generic application following the Metro design of Windows
> 8. I'm not saying that this is bad per se, but it feels "boring" in my
> opinion, there is no connection between our project origin/roots/goals
> and the visualization. Of course, this is also not really present in our
> current GUI. However, that does *not* mean that our current GUI is good
> in that aspect (after all, we are trying to be better this time,
> right?). I think such a visual reference gives the user some impression
> that we put special care/thought/love into our GUI and overall project.
> The current sketch looks like we have some nice clean well-designed GUI
> based on currently popular design principles, but it's really nothing
> special IMHO.
>
> (Also, I think we don't support any games with such a modern UI design
> as these touchscreen GUIs and it's really not our core part for which
> ScummVM is known, thus I really cannot agree with your last point.)
>
> Greetings,
> Johannes
>
> ------------------------------------------------------------------------------
> See everything from the browser to the database with AppDynamics
> Get end-to-end visibility with application monitoring from AppDynamics
> Isolate bottlenecks and diagnose root cause in seconds.
> Start your free trial of AppDynamics Pro today!
> http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk
> _______________________________________________
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/scummvm-devel




More information about the Scummvm-devel mailing list