[Scummvm-devel] Merging Full Pipe engine?
Paul Gilbert
paulfgilbert at gmail.com
Tue Sep 3 23:46:08 CEST 2013
As long as you have definite intentions to finish the engine, I too don't
see any major issues with merging. But as with previous comments, going
through the process of making a pull request is probably best first.
Paul.
On Tue, Sep 3, 2013 at 3:37 PM, Willem Jan Palenstijn <wjp at usecode.org>wrote:
> On Tue, Sep 03, 2013 at 10:12:55PM +0300, Eugene Sandulenko wrote:
> > Guys,
> >
> > I think many of you know that I've been working for a while on the Full
> > Pipe engine. It is a nice Russian-made adventure which was also released
> in
> > German and English (though calling languages there is tough, since there
> is
> > just mumbling in the game).
> >
> > The game itself is bizarre and very atmospheric. The closest well-known
> > thing which is similar to it is Samorost. I've been thinking about
> > supporting it for many years, and after my failed attempt to get the
> source
> > code, it stepped on my nerve and I started to work on the engine.
> john_doe
> > helped greatly with initial mapping, but these days he seemingly has no
> > time for ScummVM.
> >
> > Currently I implemented something around 80% of core engine, and game
> logic
> > for the first room (they're hardcoded). And since the engine SLOC is
> close
> > to 10k lines, I'd prefer to work on it in-tree, so more eyes and
> platforms
> > have effect on it.
> >
> > Any thoughts? Objections? Complaints?
>
> Most likely no objections from me, but I would prefer to see the code
> first.
>
> -Willem Jan
>
>
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