[Scummvm-devel] I Have No Mouth - Character disappears on loading a save
D G Turner
d.g.turner at ntlworld.com
Fri Aug 15 00:19:12 CEST 2014
Oops. Mea Culpa:
https://github.com/scummvm/scummvm/blob/master/engines/saga/saveload.cpp#L47
As clone2727 pointed out to me, the SAGA savegame names are based on
the target name and thus can be modified by changing the config
file using a text editor... though doing this is not a good idea as
it could provoke odd bugs in the config file parsing, but this is
probably not related.
Daniel,
I assume that is what has happened here as the normal detection
would have a game target name of "ihnm"?
Anyway, this is unlikely to be related to the bug at hand, though
my other comments on this stand.
Thanks,
David Turner
On 14/08/14 22:54, Daniel Grayshon wrote:
> Hello,
>
> I submitted the bug report to the correct place before getting this
> message so apologies for that.
>
> We have made zero source code changes to ScummVM. The ScummVM we are
> using is the vanilla version downloaded from the ScummVM website. We
> have a beta up of the game on Steam with 1.7.0 on it.
>
> Thanks,
> Daniel
>
> On 14/08/2014 10:54 PM, D G Turner wrote:
>> Daniel,
>> As Johannes indicated, you should report this as a bug on our
>> tracker, rather than on the scummvm-devel mailing list.
>>
>> However, I took a quick look at this and I can NOT replicate
>> this problem with the current v1.8.0git master code compiled
>> on Linux x86_64.
>>
>> If I start the game and save in Ellen's chapter, just after
>> entering the pyramid, I can load the resulting game fine.
>>
>> However, from loading your savestate, the behaviour is as you
>> have described.
>>
>> It is clear from the savegame naming that you have made source
>> code changes i.e. the savegame name differs from our standard
>> and without knowing what other changes you have made, we can not
>> really look at this bug.
>>
>> Apart from this, if you create a "good" savegame and compare
>> it to your savegame, first removing the gzip compression, the
>> binary changes are considerable as the SAGA savegame stores a
>> significant amount of script state. Working out why this is
>> corrupt is tricky... working out HOW that has happened is even
>> more so.
>>
>> I would suggest that you assign some developers from your team
>> to looking at this as it is doubtful that the ScummVM team SAGA
>> engine developers will have sufficient time to look at this in
>> the short term.
>>
>> Also, if you do report this as a bug, I suggest you attach any source
>> code changes you have made as a patch or link to a public git branch
>> with your changes.
>> Thanks,
>> David Turner
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