[Scummvm-devel] I Have No Mouth - Character disappears on loading a save

D G Turner d.g.turner at ntlworld.com
Fri Aug 15 00:35:53 CEST 2014


Well, that is a new feature on me! :)

I had always thought the id field was immutable in the GUI.

And
http://wiki.scummvm.org/index.php/User_Manual/Configuring_a_game_in_ScummVM
doesn't really cover changing it.

Is there a specific reason for allowing the user to change the
default id detected?

Thanks,
David Turner

P.S. Saleck's bug is now in the bug tracker as:
https://sourceforge.net/p/scummvm/bugs/6709/

So any comments, patches etc. on the bug directly to there please!

On 14/08/14 23:17, Johannes Schickel wrote:
> On 08/15/2014 12:19 AM, D G Turner wrote:
>> Oops. Mea Culpa:
>> https://github.com/scummvm/scummvm/blob/master/engines/saga/saveload.cpp#L47
>>
>>
>> As clone2727 pointed out to me, the SAGA savegame names are based on
>> the target name and thus can be modified by changing the config
>> file using a text editor... though doing this is not a good idea as
>> it could provoke odd bugs in the config file parsing, but this is
>> probably not related.
>>
> 
> In fact, the easiest way to change the target name is through our GUI.
> It can be done by changing the "ID" field in the "Edit Game..." menu.
> 
> // Johannes






More information about the Scummvm-devel mailing list