[Scummvm-devel] ScummVM 1.7.0 release

D G Turner d.g.turner at ntlworld.com
Wed Jan 8 22:59:34 CET 2014

  Seems reasonable, but we should be sure that our porters for our
officially supported platforms have time to deal with this:

If not, we have the options of either:
1. Postpone the release until they do have time.
2. For porters who are unresponsive or admit they don't have time, we
   should seek further porters for those platforms and/or replacements
   to take over any orphaned ports.
3. Continue as the last few releases and just let any ports not actively
   maintained lag the latest release until we get a new porter step
   forward and provide an updated release.

Personally, I would prefer that the Core Team choose the second option
here which is to actively engage and expand our porters into porter teams...

Any thoughts or views on this?

David Turner

On 08/01/14 19:43, Eugene Sandulenko wrote:
> Hi Team,
> I was specifically waiting for The Neverhood to be fully supported after
> the merge before I can start 1.7.0 discussions.
> So far the release looks not bad with added support for completely new 2
> games (R2R and Neverhood), big improvements in SCI, complete support of
> proper MT-32 emulation being the major features.
> Do you think it is a good time for us to start the release cycle? Or
> perhaps there is something else big coming, so it's best to wait for
> several weeks?
> Eugene

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