marcus at mc.pp.se
Fri Jan 10 16:29:58 CET 2014
Willem Jan Palenstijn <wjp at usecode.org> writes:
> On Fri, Jan 10, 2014 at 04:18:47PM +0100, Marcus Comstedt wrote:
>> For sure. The screenshot suggests that it should be possible to
>> reproduce the issue with a standard Android build, yes? Then I can
>> take a look at it.
> I think with a desktop OpenGL RGBA4444 setup too.
Well, my desktop OpenGL is a bit fudged right now, so I'll go with
Android. :-) Btw, the incorrect antialiasing can be seen on the
Dreamcast too, but it's very hard to notice with the classic theme...
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