marcus at mc.pp.se
Fri Jan 10 17:59:03 CET 2014
"Marcus Comstedt" <marcus at mc.pp.se> writes:
> Although I must confess I'm slightly puzzled by this result; even
> thought the blend function was wrong, I would have expected the
> resulting overlay pixels to have alpha=1.0, in which case there should
> be no difference between the two blend functions (becase SRC_ALPHA ==
> ONE). Isn't the background gradient fully opaque?
Ah, it seems there is some bug in the code for drawing the _non_ round
parts of the box, which decreases the alpha. Maybe that is where the
non-opaque pixels came from?
(I'm pretty sure Sam's nose is not supposed to be visible through the
bottom of the Load button... :)
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