[Scummvm-devel] RFH - audio for MI Special Editions
Mathieu Parent
math.parent at gmail.com
Fri Jan 17 18:56:25 CET 2014
(please cc me)
Hello,
I'm still progressing on the Monkey Island special edition sub-engine.
Currently working on costume rendering.
I'm seeking help from any interrested developer, to add the two
following features to scummvm code (needed for SE games on PC and
Xbox, and maybe iOS too):
-- 1)
Xbox wavebank format parser. This would mainly be an SeekableStream
with an additionnal openSubFile method.
There is a MIT implementation in C# from Mono [1].
[1] http://sources.debian.net/src/monogame/2.5.1%2Bdfsg-3/MonoGame.Framework/Audio/WaveBank.cs
-- 2)
A generic audio codec based on ffmpeg [2] or libav [3]. It is intended
to support WMA at least.
[2]: http://ffmpeg.org/
[3]: http://libav.org/
Regards
--
Mathieu
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