[Scummvm-devel] ScummVM 1.7.0 release

Filippos Karapetis bluegr at gmail.com
Sat Jun 7 16:49:35 CEST 2014


On Sat, Jun 7, 2014 at 5:23 PM, Matthew Hoops <clone2727 at gmail.com> wrote:

> On Sat, Jun 7, 2014 at 10:17 AM, Filippos Karapetis <bluegr at gmail.com>
> wrote:
> > The following are not added in the NEWS file:
> > - Voyer: Completable, but needs playtesting
> > - Lord Avalot D'Argent: ???
> > - Beavis and Butthead in Virtual Stupidity: ???
> None of them were announced as supported and none of them have had a
> playtesting session, so it makes sense they're not in the NEWS file.


Which is why I'm asking if we should announce these first, and then move on
to 1.7.0

 > Also, what is the status of Wintermute? Will it be included in 1.7.0?

> > Finally, what is the status of Broken Sword 2.5? It needs playtesting
> AFAIK.
> > Will it be included in 1.7.0?
> Wasn't "Chivalry is Not Dead" announced as supported?


Yes, but there have been several changes to the wintermute engine since
then. Will we announce anything else related to Wintermute?



> > I've also looked through the commit history since 1.6.0 and found some
> > additions/changes which are not mentioned in the NEWS file:
> > - We should probably mention that libmpeg2 is now an additional optional
> > dependency
> MPEG2 support is already mentioned.


No, that's not what I said. The NEWS file mentions "Added back support for
MPEG-2 videos". I said that "We should probably mention that libmpeg2 is
now an additional optional dependency".



> > - There have been several improvements in the PS2 port
> > - The Wii backend can now be built with DevKitPPC R26 and later
> > - A new OpenGL (ES) backend has been added
> > - Experimental support for the OUYA has been added
> > - The BADA port has been merged/updated into Tizen
> > - Savegames in Tony Tough now work in BE platforms
> > - The GUI can now be rendered in 32-bits
> > - The game detection of the QUEEN engine has been rewritten
> > - The build system has been changed to be more modular and easier to add
> new
> > engines
> > - UTF-32 support has been added
> Some of these things don't really really NEWS-worthy. The build system
> being rewritten doesn't affect the user. They won't care about UTF-32
> support either; it doesn't even affect the GUI.
>

A brief mention of some of these changes should be made in the NEWS file,
for power users, or people who build their own versions of ScummVM.

Regards
Filippos

-- 
"Experience is the name every one gives to their mistakes" - Oscar Wilde
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