[Scummvm-devel] FreeDink/Dink Smallwood in ScummVM?

Beuc beuc at beuc.net
Mon Jun 9 20:14:10 CEST 2014


Hi,

I'm the maintainer of GNU FreeDink, which is a GPL'd, portable version
of the Dink Smallwood game engine.

Dink Smallwood is an action/adventure game from the late 90's.
https://www.gnu.org/software/freedink/
Its main interested is the hundreds (I mean Nx100!) game extensions
over the past 15+ years:
http://www.dinknetwork.com/files/category_dmod/

I'm currently facing a few challenges: handling palettes in an
OpenGL(ES) world, porting to new mobile platforms, playing old MIDI
files, and above all maintaining backward compatibility with an
originally windows-centric game.

I realized that most of these challenges are shared by ScummVM, so it
could be mutually beneficial to make FreeDink an engine for ScummVM :)

The pros are all the shared infrastructure and developer's expertise.
Possibly new challenges include handling a keyboard-based gameplay,
gettext translations, installing lots of game extensions and running
the game editor somehow.

I'm interested in your thoughts on this - is this worth a try?

Cheers!
Sylvain




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