[Scummvm-devel] 'gob' engine & 8bpp

Miro Kropáček miro.kropacek at gmail.com
Wed Apr 1 01:16:05 CEST 2015


Johanness & Sven,

Thank you so much for your insight! This really explains it then.

> But anyway: that's actually expected. ScummVM asks for a 16bpp output
mode with SDL. We always output 16bpp and do any CLUT8 to 16bpp conversion
on our own. This is mostly because our overlay (i.e. our GUI) does not
render at 8bpp modes but only 16bpp. Thus our whole backend simply uses
16bpp internally.

I see. Does that mean that every backend which runs ScummVM must provide a
16bpp output? Has it been always like this?

I could totally live with an overlay which uses incorrect (game palette
based) colors so if there's a backend which does exactly that, I'd love to
reuse it, too.
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