[Scummvm-devel] ScummVM License
Arnaud Boutonné
strangerke at scummvm.org
Mon Feb 1 13:53:31 CET 2016
Hi guys
During his talk, Richard Stallman was extremely convincing when he
explained multiple times why everybody using GPLv2(+) should upgrade to
GPLv3+at least he convinced me.
Sadly, the videos of the talk are not yet available publicly, but I have
good hopes they'll be soon enough.
This is the link where they should appear quickly:
https://video.fosdem.org/2016/ud2218a/
So, I'm not for upgrading to GPLv3+ because of code we want to use from
elsewhere, but in order to fix the current breach Richard Stallman
mentioned.
Best regards,
Arnaud
On Mon, Feb 1, 2016 at 1:43 PM, Johannes Schickel <lordhoto at gmail.com>
wrote:
> On 02/01/2016 12:10 PM, Eugene Sandulenko wrote:
> > 1. There is certain software, particularly RetroArch's shader scalers
> > which I'd like to use. I spoke to them last year, they kind of
> > dual-licensed portions under GPLv2, but since that that specific
> > branch was deleted from their repository on GitHub, so there are no
> > traceable signs of that agreement.
>
> Uhm, why would we need to be GPLv3(+) to use RetroArch's shader scalers?
> That is as long as we don't copy over any RetroArch code. I'm especially
> wondering because I am working to support their shader format based on
> their specification. [1]
>
> // Johannes
>
> [1]: http://wiki.libretro.com/index.php?title=Shader_Specification
>
>
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