[Scummvm-devel] GSoC application
Peter Bozsó
bozpet92 at gmail.com
Fri Feb 19 21:02:05 CET 2016
+1 for Thierry's idea about inviting other game reimplementation projects
under our umbrella. But yes, it might be a bit too late now for doing that
this year... :)
On 19 February 2016 at 20:42, Thierry Crozat <criezy at scummvm.org> wrote:
> Hi all,
>
> I just realised that while I mentioned it to Strangerke on IRC I forgot to
> reply to this email.
> I have not made up my mind yet about extending the ScummVM scope versus
> having a sister project, so I am not going to delve on that. But proposing
> RPG-related topics for GSOC seems like a good idea to me (another RPG fan
> here). The discussions Arnaud had with Googlers seems to indicate this
> would be well perceived.
>
> Regarding GSoC, although that is probably a bit late for this year, would
> it make sense to invite other adventure and RPG game reimplementation
> projects under the ScummVM umbrella? I think inviting other established
> projects could make our GSoC application stronger, and this would also
> indicate that our intention is not to compete with existing established RPG
> projects on their territory but rather work with them (I think the email
> from Miguel indicates that our plans to extend to RPG could be perceived as
> such). Note that my question only applies to GSoC and is not a suggestion
> that those project could or should use our OSystem framework. This is just
> a suggestion that ScummVM, as an important project in the game engine
> reimplementation community, and with its history of GSoC participations
> could help other related projects benefit from GSoC.
>
> Thierry
>
> On 19 Feb 2016, at 13:57, Paul Gilbert <paulfgilbert at gmail.com> wrote:
>
> Hi all,
>
> It's been good to see the positive response so far. As has already been
> mentioned, ScummVM already has several RPG games supported by the existing
> engines, and the Wages engine will bring a lot more in. I see explicitly
> supporting RPGs as a natural evolution of the ScummVM scope. This would
> give us RPG-fan developers the existing benefits of ScummVM, including peer
> code reviews, Buildbot, and so on. And we can always set up optional
> compilation options in case people want an adventure-only or RPG-only build.
>
> Just as an FYI, in addition to RPG sources that have been sitting around
> for a while, I've been working on a reimplementation of Xeen (Clouds/Dark
> Side/World/Swords) for a while which is mostly playable, as well as a
> cleanup of AESOP32 (Eye of the Beholder 3 & Dungeon Hack), although that's
> not so far along. Particularly the lattter, if would be nice having it in
> ScummVM one day, since we already support the previous two games.
>
> Regards,
>
> Paul.
>
>
>
>
>
> On Fri, Feb 19, 2016 at 6:19 AM, Filippos Karapetis <bluegr at gmail.com>
> wrote:
>
>> Hello
>>
>> Sorry for not replying earlier, I was away on a business trip.
>>
>> I am also supporting the notion of expanding towards RPG games. We
>> already have support for some RPG games, which shared code with adventure
>> game engines (Lands of Lore, Eye of the Beholder 1+2, Elvira 1+2, Waxworks,
>> Quest for Glory 1-3, to name a few). Also, a lot of the newly-added WAGE
>> games are RPGs. RPG games also have similar properties as adventure games
>> (like interaction with characters and solving puzzles), although they have
>> more fight-oriented functionality included (skills, stats, weapons, monster
>> fighting etc).
>>
>> This is not the same as 2.5D / 3D games: a lot of RPG games were using a
>> 2D engine (like Lands of Lore, for example), so we won't need to perform
>> any significant changes to OSystem itself, like what was done with
>> ResidualVM.
>>
>> Thus, I am all for expanding our target games to include RPG games as
>> well, either in a new spinoff project (RogueVM), or as part of ScummVM
>> itself.
>>
>> I don't believe that expanding our target will be like shooting ourselves
>> in the foot. A project has a vision, a target and people who are interested
>> in working for that vision. We have developers in ScummVM who have worked
>> for both adventure games and RPG games (wjp, fuzzie, kirben, athrxx,
>> m_kiewitz, dreammaster and myself, to name a few). We also have sources for
>> RPG games, that people can work on.
>>
>> So, I believe that adding 2D RPG-oriented engines as a GSoC task could
>> potentially attract more students, who are interested in RPGs, therefore,
>> it's a good move.
>>
>> Last but not least, a spinoff project like RogueVM would be nice, but
>> perhaps it would be good if we get to vote in order to expand the scope of
>> ScummVM to also target 2D point'n'click RPG games. There, I said it :)
>>
>> Regards
>> Filippos
>>
>>
>> On Thu, Feb 18, 2016 at 2:23 PM, Peter Bozsó <uruk at scummvm.org> wrote:
>>
>>> Hey all! :)
>>>
>>> First of all I am absolutely for RogueVM and it's branching off of
>>> ScummVM. I think it's a great project and a it'd pretty attractive thing
>>> for GSoC students.
>>> I am also volunteering this year as a mentor for this
>>> <http://wiki.scummvm.org/index.php/GSoC_Ideas_2016#Cloud_integration> task
>>> that I added myself to the list. (Also I'll be only available three
>>> days/week and only a couple of hours during those days, so it'd be very
>>> good if someone could co-mentor that task besides me!)
>>>
>>> Cheers,
>>> Peter
>>>
>>> On 18 February 2016 at 07:22, Arnaud Boutonné <strangerke at scummvm.org>
>>> wrote:
>>>
>>>> To answer to Tobia's remarks
>>>>
>>>> 2 years ago, we decided to make for the first time a proposal for
>>>> ResidualVM, with ScummVM vouching their application. Google failed
>>>> ResidualVM's proposal, and asked us to turn ScummVM into a GSoC umbrella
>>>> and take them on our side. We did that, and it worked really well.
>>>>
>>>> Last year, at Fosdem, I talked to Googlers who said it was the good way
>>>> to proceed and ... we were failed nevertheless, but our application and
>>>> structure wasn't pointed as a reason of this failure.
>>>>
>>>> This year, we talked again to Googlers at Fosdem, and they encouraged
>>>> us to keep working in the same direction, and to be ambitious in order to
>>>> be outstanding.
>>>> What we are proposing this year is a wider umbrella (with a small
>>>> growth, under control), which is something that Google encourages. We are
>>>> also proposing a coherent growth, involving some team members.
>>>> And finally we could be proposing to students nothing less than being
>>>> at the origin of something different, which could be helpful to keep them
>>>> in the community afterwards.
>>>>
>>>> All in all, with that approach, I think this would increase our chances
>>>> to be accepted.
>>>>
>>>> Best regards,
>>>> Arnaud
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Feb 18, 2016 at 1:31 AM, D G Turner <d.g.turner at ntlworld.com>
>>>> wrote:
>>>>
>>>>> Miguel,
>>>>> Thanks for the point, but there is significant overlap between the
>>>>> ScummVM and GemRB developers, including wjp who raised this
>>>>> question so we are aware of it and would mainly be talking to
>>>>> ourselves :)
>>>>>
>>>>> GemRB is intended to reimplement the Bioware Infinity Engine and
>>>>> thus is not really applicable to other RPGs which have vastly
>>>>> differing internal engine designs.
>>>>>
>>>>> While it is possible that the GemRB could be integrated in future
>>>>> as an engine within RogueVM / ScummVM, this doesn't really have any
>>>>> bearing on the current point at hand.
>>>>> Thanks,
>>>>> David Turner
>>>>>
>>>>> P.S. A general +1 from me to merging the RogueVM and other RPG engines
>>>>> into ScummVM.
>>>>>
>>>>> On 17/02/16 23:47, Miguel de Dios Matias wrote:
>>>>> > Don't reinvent the wheel.
>>>>> >
>>>>> > There is a engine reimplementation of popular RPGs such as Baldurs
>>>>> > Gate I and II. It is a mature project but it is growing slow.
>>>>> >
>>>>> > https://github.com/gemrb/gemrb
>>>>> >
>>>>> > is not it better a meeting with the people of GemRB for to merge
>>>>> into ScummVM?
>>>>> >
>>>>> > Regards.
>>>>>
>>>>>
>>>>>
>>>>>
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>>
>>
>> --
>> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>>
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