[Scummvm-devel] Game testings

Thierry Crozat criezy at scummvm.org
Mon May 30 01:52:23 CEST 2016


Hi Alex,

We will still need to have some discussion in the team on whether we want to accept it and how to maintain it.
But I am glad to see you are excited about this and am looking forward to see what you can come up with.

Thierry

On 24 May 2016, at 18:45, Alex Bevilacqua <alex at alexbevi.com> wrote:

> Up to you guys if that's a big enough hurdle that we just shouldn't proceed.
> 
> I don't think it would be hard to get community support if necessary, especially if this is all open source.
> 
> I'll still get rolling on this since I'm excited about it, but if the team wants this shelved, we can.
> 
> 
> On Tue, May 24, 2016, 1:37 PM Filippos Karapetis <bluegr at gmail.com> wrote:
> That might be an issue... we do not have a Ruby developer, and we'll need to set up a Ruby environment on our server, too (phusion passenger etc).
> 
> 
> On Tue, May 24, 2016 at 7:15 PM, Alex Bevilacqua <alex at alexbevi.com> wrote:
> Ruby for sure ;)
> 
> 
> On Tue, May 24, 2016, 12:13 PM Filippos Karapetis <bluegr at gmail.com> wrote:
> Sounds cool, but will you write it in PHP, or Ruby? (I'm asking cause I know you are a Ruby dev).
> 
> Regards
> 
> On Tue, May 24, 2016 at 2:57 PM, Alex Bevilacqua <alex at alexbevi.com> wrote:
> Ok cool. I'll see what i can get done tonight and tomorrow night and throw it up on Heroku for you guys.
> 
> I'm thinking of including the following initially:
> 
> * basic user management and user roles (admin, maintainer, user)
> * basic administration (manage scummvm version, create/manage games)
> * allow game variations (language, platform, version)
> * comments!
> * activity stream (comments, updates/additions to platform ... etc)
> 
> I figure that's ambitious enough for now, and if I can actually deliver should give you a feel for what this could be (and if it would fit into the scummvm online ecosystem)
> 
> I'll post all the code to github as it takes shape.
> 
> On 24 May 2016 at 07:49, Eugene Sandulenko <sev.mail at gmail.com> wrote:
> 
> 
> On 24 May 2016 at 13:46, Alex Bevilacqua <alex at alexbevi.com> wrote:
> Just out of curiosity, would you guys be interested in a custom solution for managing the games catalogue and games compatibility?
> 
> This is something I've wanted to write for a little while now.
> 
> If you're interested, I can try to do a quick proof of concept. I always envisioned a cross between the dosbox compatibility list and the wine appdb.
> 
> Absolutely!
> 
> 
> Eugene 
> 
> 
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