[Scummvm-devel] Proposed schedule for 1.10.0

Paul Gilbert paulfgilbert at gmail.com
Tue Nov 7 13:07:18 CET 2017


Hi all,

It would seem appropriate to bump the version up to 2.0.0, given that this
release add supports for over twenty new games including, as Sev said, all
the more recent SCI games. I'd therefore be in favor of Sev's "with
testing" schedule. Even if we don't end up getting many actual testers, it
won't hurt to allow for it.

DreamMaster.

On Tue, Nov 7, 2017 at 2:22 AM, Eugene Sandulenko <sev at scummvm.org> wrote:

> Hi Team,
>
> Now, both SCI3 and Starship Titanic bugfixing is mainly over, thus I'd
> like to propose to launch the 1.10.0. Maybe we should call it 2.0.0?
>
> I am not sure we can get enough testers at this time, but I'm leaving it
> open, and propose two schedules: with and without the extensive testing
> period.
>
> With testing:
>
> November 12: Release cycle starts, testing announced, list of bugs
> published. Trunk is frozen
> November 19: branch, trunk unfrozen, porters contacted
> December 8, Fri: tagging, tarballs uploaded, porters start submitting
> their builds
> December 17: Release
>
> Without testing:
>
> November 12: branch, list of critical bugs published, porters contacted
> November 24, Fri: tagging, tarballs uploaded, porters start submitting
> their builds
> December 3: Release
>
> Which schedule to choose? If we chose without testing, then I anticipate
> 1.10.1 (2.0.1?) in mid-January and perhaps .2 in February/March.
>
> What about the version number? Should we switch to 2.0.0 since all SCUMM
> and SCI games are supported?
>
>
> Eugene
>
>
>
>
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>
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