[Scummvm-devel] GSoC in 2018?
Arnaud Boutonné
strangerke at scummvm.org
Tue Jan 16 10:13:01 CET 2018
Hey Pawel :)
Congratulations for the release of v0.3 ... And also, it shows activity on
the project which is really cool.
Did someone consider the Penumbra engine, yet? :)
See you
Arnaud
On Tue, Jan 16, 2018 at 9:21 AM, Paweł Kołodziejski <aquadran at xtr.net.pl>
wrote:
> ICB for ResidualVM is still valid task.
>
>
> On 16 Jan 2018, at 09:18, Arnaud Boutonné <strangerke at scummvm.org> wrote:
>
> Hi Eugene, hi everybody
>
> I'm in favor of applying this year again. We can work on last year's list (
> http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2017). Sludge
> engine and Supernova's first game are done, and the 2nd supernova game can
> be used as a task.
> Of course, we have to check the list in order to remove the obsolete one
> (typically, I have no idea of the status of ICB for ResidualVM, and I don't
> know if it's still an option to get a student for Director).
>
> My favorite task is the one about shaders/scalers. It's been lying there
> foreever, and could give us a really nice outcome.
>
> The deadline for org application forms is in 2 weeks, so we really have to
> work on that if I'm not the only one thinking it's a good idea.
>
> Oh, and I volunteer to be a mentor this year.
>
> Do you want me to spend some time at looking if there are other
> low-hanging fruits we could find for potential mentors (like existing
> engines lying around, or source code availability for other games?)
>
> Best regards,
> Arnaud
>
> On Tue, Jan 16, 2018 at 12:40 AM, Eugene Sandulenko <sev at scummvm.org>
> wrote:
>
>> Hi Team,
>>
>> Should we apply for the GSoC this year? Do we have enough ideas and
>> mentors?
>>
>>
>> Eugene
>>
>>
>> _______________________________________________
>> Scummvm-devel mailing list
>> Scummvm-devel at lists.scummvm.org
>> http://lists.scummvm.org/listinfo/scummvm-devel
>>
>>
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>
>
>
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