[Scummvm-devel] Contributing to ScummVM with an interpreter for Magnetic Scrolls?

dettus dettus at dettus.net
Thu May 2 07:32:16 CEST 2019


Haha.


Hopefully as low as possible. Anybody got a shovel? ;)


Thomas

On 5/2/19 1:42 AM, Paul Gilbert wrote:
> Man, you weren't kidding about the complexity of the UI. Implementing 
> something just like that would likely prove difficult in Glk without a 
> lot of extra extensions to handle overlaying the windows, making them 
> draggable and so on. Definitely something to leave as low priority for 
> the foreseeable future :)
>
> Paul.
>
> On Thu, May 2, 2019 at 1:13 AM Torbjörn Andersson 
> <eriktorbjorn at telia.com <mailto:eriktorbjorn at telia.com>> wrote:
>
>     The Legend games split the screen into fixed areas, though. The
>     Magnetic
>     Windows GUI was basically a window manager (in 640x480 pixels), with
>     movable, resizable, potentially overlapping windows. Here is an
>     admittedly horrifying screenshot of what it could look like if you
>     opened all the possible windows:
>
>     http://www.update.uu.se/~d91tan/magnetic-windows.png
>
>     I defy anyone to find a sensible layout for all of that! You may
>     think
>     you can do it, if you close the "Compass", "Inventory", and "Items in
>     room" windows, and for a while you can... and then you realize
>     that not
>     every image is the same size, and you have to move the "Graphpics"
>     window out of the way...
>
>     Torbjörn Andersson
>
>
>
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