[Scummvm-devel] Merger with ResidualVM

Bastien bastien.bouclet at gmail.com
Fri Oct 9 12:15:37 UTC 2020


Hi Eugene, hi team,

Great work merging the code from both projects.

However, I would prefer to keep working on my ResidualVM engines myst3 
and stark in a separate project. Could you please exclude them from the 
repository migration?

Best,
Bastien

Le jeu. 8 oct. 2020 à 23:45, Eugene Sandulenko <sev at scummvm.org> a 
écrit :
> Hi Team,
> 
> Just as I recently mentioned on Discord, we are merging with 
> ResidualVM project.
> 
> Pawel Kolodziejski aka aquadran, was working for the last month on 
> the technical parts of the merger, and now we are fully prepared to 
> do it.
> 
> When: Tomorrow, 09.10.2020 in the evening. There will be an R/O 
> access to our repo for a couple of hours.
> 
> The merge will bring 4.5 engines to ScummVM: GrimE (Grim Fandango and 
> Moneky4), In Cold Blood, Myst3, Stark engine for The Longest Journey, 
> and .5 engine is Wintermute3D, this year GSoC project.
> 
> Technically, we are adding a graphics3d modular backend (and 
> temporary android3d, pending for a deeper merger), and 
> "opengl_shaders" engine dependency. The configure script is modified 
> to check for an OpenGL presence and enables relevant backends. 
> Alternatively, there is a software renderer.
> 
> Also, we are getting math/, graphics/opengl and graphics/tinygl and 
> some individual files here and there to various common directories.
> 
> The projects were running in a tight sync, with ResidualVM team 
> regularly pulling all of our OSystem changes, thus, the differences 
> are relatively small.
> 
> We are also bringing ALL GIT HISTORY of ResidualVM to our repo, so we 
> will have 2 roots. This will allow for easy bisecting for both teams, 
> as there will be only a single commit to merge two histories.
> 
> You may take a look at the test repo here:  
> <https://github.com/aquadran/scummvm/merge-review1/>
> 
> There will be some more work on the merger after it lands in our 
> repo, for instance, cleaning up some comments, the above mentioned 
> Android port and perhaps something else we do not see yet.
> 
> Of course, both teams merge, though the few of ResidualVM team 
> members were in both teams anyway.
> 
> 
> Yay,
> Eugene & Pawel
> 

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