[Scummvm-devel] Merger with ResidualVM
Bastien
bastien.bouclet at gmail.com
Fri Oct 9 12:15:37 UTC 2020
Hi Eugene, hi team,
Great work merging the code from both projects.
However, I would prefer to keep working on my ResidualVM engines myst3
and stark in a separate project. Could you please exclude them from the
repository migration?
Best,
Bastien
Le jeu. 8 oct. 2020 à 23:45, Eugene Sandulenko <sev at scummvm.org> a
écrit :
> Hi Team,
>
> Just as I recently mentioned on Discord, we are merging with
> ResidualVM project.
>
> Pawel Kolodziejski aka aquadran, was working for the last month on
> the technical parts of the merger, and now we are fully prepared to
> do it.
>
> When: Tomorrow, 09.10.2020 in the evening. There will be an R/O
> access to our repo for a couple of hours.
>
> The merge will bring 4.5 engines to ScummVM: GrimE (Grim Fandango and
> Moneky4), In Cold Blood, Myst3, Stark engine for The Longest Journey,
> and .5 engine is Wintermute3D, this year GSoC project.
>
> Technically, we are adding a graphics3d modular backend (and
> temporary android3d, pending for a deeper merger), and
> "opengl_shaders" engine dependency. The configure script is modified
> to check for an OpenGL presence and enables relevant backends.
> Alternatively, there is a software renderer.
>
> Also, we are getting math/, graphics/opengl and graphics/tinygl and
> some individual files here and there to various common directories.
>
> The projects were running in a tight sync, with ResidualVM team
> regularly pulling all of our OSystem changes, thus, the differences
> are relatively small.
>
> We are also bringing ALL GIT HISTORY of ResidualVM to our repo, so we
> will have 2 roots. This will allow for easy bisecting for both teams,
> as there will be only a single commit to merge two histories.
>
> You may take a look at the test repo here:
> <https://github.com/aquadran/scummvm/merge-review1/>
>
> There will be some more work on the merger after it lands in our
> repo, for instance, cleaning up some comments, the above mentioned
> Android port and perhaps something else we do not see yet.
>
> Of course, both teams merge, though the few of ResidualVM team
> members were in both teams anyway.
>
>
> Yay,
> Eugene & Pawel
>
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