[scummvm-devel] Release 2.8.0 has been tagged. Please submit your builds
Marcus Comstedt
marcus at mc.pp.se
Sun Dec 17 11:45:12 UTC 2023
Dreamcast builds:
https://mc.pp.se/scummvm-2.8.0-dreamcast-nero+demos.zip
https://mc.pp.se/scummvm-2.8.0-dreamcast-plainfiles.tar.bz2
SHA256 checksums:
95a7b893b7c1c709d534897fce8a0ff12e644afd59876432a1dd25340edb7db0 scummvm-2.8.0-dreamcast-nero+demos.zip
e0ed1da9f545eee34719974377c5b3492102e33451f2b89b49eff6e937eddec6 scummvm-2.8.0-dreamcast-plainfiles.tar.bz2
Although I have to say I'm growing a bit concerned about the size of the
detection plugin. It's now 5.7 MiB, which is larger than the Scumm and
SCI plugins _put together_. (Only the AGS plugin is larger.)
Shouldn't this be something like 10 KiB per engine (a list of the game
names and a file hash for each)? It seems like something that was
intended to combat memory bloat (by avoiding to have to load all plugins
to do detection) is instead becoming the main bloat point... :-/
// Marcus
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