[scummvm-devel] New year, new release: Prepare for ScummVM 2.7.0

Lothar Serra Mari lothar.serramari at scummvm.org
Sat Jan 28 19:21:45 UTC 2023


Hi all,

we are heading towards our next milestone in this release cycle: The 
testing announcement!

Public testing will be announced next week on

	Friday, February 3.

The main focus of the testing period will be our new features (e.g. the 
shader-based scalers) and newly supported games. Besides that, I think 
that games using engines with quite substantial changes are in testing 
scope as well - please feel free to send in your suggestions.

The number of open bugs has been reduced - all thanks to your work!

We are currently left with the following bug reports:

Non-engine code:
> #11753 	BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable
> #6008 	BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled
> #12329 	BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds
> #12032 	BACKENDS: SDL: cursor drifting for game controller
> #12775 	BASE: The -g / --gfx-mode command-line option still handles the old scaler names
> #13719 	GUI: Grid View shows "Fanmade AGI game" for every fan game for the AGI engine
> #13607 	RISCOS: Crash on startup with RISC OS 3.7
> #14024 	SURFACESDL: Mouse cursor is clipped when using 32-bit screen formats

Engine code:
> #13417 	AGS: Invalid savegames created on big-endian systems
> #13348 	AGS: in certain games screenshots only show chosen elements
> #13594 	CHEWY: Dialog canceled by subtitles
> #11529 	CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
> #13841 	ENGINES: AUTOSAVE: Setting a file's _saveType value by where it’s stored can cause a regular save to be overwritten.
> #13992 	FREESCAPE: implement CGA/ZX colors using TinyGL
> #14046 	FTA2 - Crash "Wrong spellID" when cursor is over certain spell icon
> #14064 	FTA2: "Too many tasks in the list" crash
> #13227 	MYST3: Crash in Voltaic Age - DVD Variant
> #13442 	PARALLACTION: Nippon - Donna vanishing when in disguise
> #13897 	TINSEL: DW2: Older savegames won't run on ScummVM 2.6.x
> #12074 	TWINE: rendering of the holomap is broken
> #11483 	ZVISION: ZGI: Music broke

As a short reminder, this is the remaining release schedule:

- February 3:  Public testing announcement, focusing on the new features
- February 13:    Tagging date, porters start building their ports
- February 25/26: Public release

Thank you very much for your ongoing efforts to make this a great release!

All the best
Lothar

-- 
Lothar Serra Mari
ScummVM Co-Lead


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