[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.17,1.18 whatsnew.txt,1.3,1.4

James Brown ender at users.sourceforge.net
Sun Apr 14 00:09:15 CEST 2002


Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv21112

Modified Files:
	readme.txt whatsnew.txt 
Log Message:
Update documentation to refect recent changes.



Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.17
retrieving revision 1.18
diff -C2 -d -r1.17 -r1.18
*** readme.txt	11 Apr 2002 17:19:14 -0000	1.17
--- readme.txt	14 Apr 2002 07:00:32 -0000	1.18
***************
*** 1,9 ****
  ScummVM README
! Last updated:    2002-04-05
! Release version: 0.2.0
  ------------------------------------------------------------------------
  
! For more information, the latest release and progress reports, please visit
! the ScummVM home page at: http://scummvm.sourceforge.net/
  
  About:
--- 1,10 ----
  ScummVM README
! Last updated:    2002-04-14
! Release version: 0.2.0  [CVS build]
  ------------------------------------------------------------------------
  
! For more information, compatability lists, details on donating, the latest
! release, progress reports and more, please visit the ScummVM home page
! at: http://scummvm.sourceforge.net/
  
  About:
***************
*** 17,20 ****
--- 18,28 ----
  that saved games can, and probably will, be incompatible between releases.
  
+ Also ScummVM is capable of playing several non-SCUMM games, at the moment
+ this includes Simon The Sorcerer.
+ 
+ If you enjoy ScummVM feel free to donates using the PayPal button on the
+ ScummVM homepage.
+ 
+ 
  Supported Games:
  ----------------
***************
*** 23,32 ****
  be playable to the end:
  
!         Loom (256 color CD version)
! 	Monkey Island 1 (CD version)
! 	Monkey Island 2
! 	Indiana Jones And The Fate Of Atlantis
! 	Day Of The Tentacle
!         Sam & Max
  
  The following games should load, but are not yet fully playable. If you want
--- 31,42 ----
  be playable to the end:
  
!         Loom (256 color CD version)            [Game: loomcd]
!         Monkey Island 1 (CD version)           [Game: monkey1]
!         Monkey Island 2                        [Game: monkey2]
!         Indiana Jones And The Fate Of Atlantis [Game: atlantis]
!         Day Of The Tentacle                    [Game: tentacle]
!         Sam & Max                              [Game: samnmax]
!         Simon The Sorcerer                     [Game: simon1dos or simon1win]
! 
  
  The following games should load, but are not yet fully playable. If you want
***************
*** 49,57 ****
  Please be aware that the engine may contains bugs and non-implemented-
  features that sometimes make it impossible to finish the game. Save often,
! and please file a bug report (follow the link on the homepage) if you
! discover such a bug. Attach a saved game if possible.
  
  Supported Platforms:
  -------------------
  ScummVM has been ported to run on many platforms and operating systems.
  Links to these ports can be found either on the ScummVM webpage or by a
--- 59,68 ----
  Please be aware that the engine may contains bugs and non-implemented-
  features that sometimes make it impossible to finish the game. Save often,
! and please file a bug report (details on submitted bug reports are below)
! if you discover such a bug.
  
  Supported Platforms:
  -------------------
+ 
  ScummVM has been ported to run on many platforms and operating systems.
  Links to these ports can be found either on the ScummVM webpage or by a
***************
*** 71,76 ****
  Known Bugs:
  -----------
  This release has the following known bugs. There is no need to report them,
! although patches to fix them are welcome.
  
          Sam and Max:
--- 82,89 ----
  Known Bugs:
  -----------
+ 
  This release has the following known bugs. There is no need to report them,
! although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatability table on the website, please see below.
  
          Sam and Max:
***************
*** 79,83 ****
                    an alarm, at Bumpusville
                  - Some overlap may occur in graphics, expecially the intro
!                 - Music does not work with USE_ADLIB
  
         Loom (256 Talkie):
--- 92,96 ----
                    an alarm, at Bumpusville
                  - Some overlap may occur in graphics, expecially the intro
!                 - Music does not work in adlib mode, use midi
  
         Loom (256 Talkie):
***************
*** 90,98 ****
                    cannot correctly access data from a volume playing music.
  
  Reporting Bugs:
  ---------------
  To report a bug, please create a SourceForge account and follow the bugs
  link from our homepage. Please make sure the bug is reproducable, and 
! still exists in the latest daily build/current CVS version.
  
  Please include the following information:
--- 103,114 ----
                    cannot correctly access data from a volume playing music.
  
+ 
  Reporting Bugs:
  ---------------
+ 
  To report a bug, please create a SourceForge account and follow the bugs
  link from our homepage. Please make sure the bug is reproducable, and 
! still exists in the latest daily build/current CVS version. Also check the
! compatability listing for that game to ensure the issue is not already known.
  
  Please include the following information:
***************
*** 107,116 ****
  ----------
  
! You need SDL-1.2.2 (maybe older versions will work), and a supported
! compiler. Several compilers, including GCC, mingw and Microsoft Visual C++
! are supported. If you wish to use MP3-compressed CD tracks or .SOU files,
! you will need to install the MAD library and define COMPRESSED_SOUND_FILE.
! Tools for compressing .SOU files to .SO3 files can be found in the 'tools'
! CVS module, or in the 'scummvm-tools' package.
  
  	GCC:
--- 123,132 ----
  ----------
  
! You need SDL-1.2.2 (older versions may work, but are unsupported), and a
! supported compiler. Several compilers, including GCC, mingw and Microsoft
! Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
! .SOU files, you will need to install the MAD library and define
! COMPRESSED_SOUND_FILE. Tools for compressing .SOU files to .SO3 files can be
! found in the 'tools' CVS module, or in the 'scummvm-tools' package.
  
  	GCC:
***************
*** 174,186 ****
          -t<num>   - set music tempo              default is '2031616'
          -e<num>   - select sound engine. see below.
!         -g<num>   - select graphics scaler. see below.
  	-f        - fullscreen mode
          -n        - disable subtitles
!         -r        - enable roland conversion. Use this option if music doesn't sound correct.
  
  In game Hot Keys:
  -----------------
- 
  	Ctrl 0-9 and Shift 0-9 to load and save states.
  	Ctrl-z quits
  	Ctrl-f runs in fast mode.
--- 190,203 ----
          -t<num>   - set music tempo              default is '2031616'
          -e<num>   - select sound engine. see below.
!         -g<mode>  - select graphics scaler. see below.
  	-f        - fullscreen mode
          -n        - disable subtitles
!         -r        - enable roland conversion. try if music sounds incorrect.
! 
  
  In game Hot Keys:
  -----------------
  	Ctrl 0-9 and Shift 0-9 to load and save states.
+         Ctrl-Alt 0-4 cycles between filter modes in the order listed below
  	Ctrl-z quits
  	Ctrl-f runs in fast mode.
***************
*** 197,207 ****
  quality. These are the same filters used in many other emulators, such as
  MAME. They are:
!         -g0 - No filtering. Fastest, obviously.
!         -g1 - 2xSal
!         -g2 - SuperSal. Less blurrier than 2x, but slightly slower
!         -g3 - SuperEagle.
  
! Note that at the moment filters are very slow, and slightly buggy. Use at 
! your own risk! .... but feel free to submit a bugfix or optimisation patch :)
  
  
--- 214,227 ----
  quality. These are the same filters used in many other emulators, such as
  MAME. They are:
!         -gnormal     - No filtering, original 320x200 resolution. Fastest.
!         -g2x         - No filtering, double screen/window size to 640x480
!         -g3x         - No filtering, triple screen/window size to 800x600
!         -g2xsai      - 2xsai filtering, double screen/window size to 640x480
!         -gsuper2xsai - Enhanced 2xsai filtering. 640x480 screen/window size
!         -gsupereagle - Less blurry than 2xsai, but slower. Also 640x480
  
! Note that filters are very slow when ScummVM is compiled in a debug
! configuration without optimisations. And there is always a speed impact when
! using any form of antialiasing/linear filtering.
  
  
***************
*** 210,215 ****
  By default, on most operating systems, ScummVM will automatically use ADLIB
  emulation. However, some games do not include adlib music - such as Sam and
! Max. To hear music in such games, you will need to remove the 'USE_ADLIB'
! define and recompile using Midi support.. (TODO: Make ADLIB and MIDI dynamic!)
  
  If you ARE using MIDI, you have several different choices of output, 
--- 230,236 ----
  By default, on most operating systems, ScummVM will automatically use ADLIB
  emulation. However, some games do not include adlib music - such as Sam and
! Max. ScummVM will automatically switch to MIDI for these games - however note
! that MIDI may not be available on all operating systems or may need manual
! configuration.
  
  If you ARE using MIDI, you have several different choices of output, 
***************
*** 223,231 ****
  Playing sound with Adlib emulation:
  -----------------------------------
! If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be
! emulated and ScummVM will output the music as sampled waves. This offers
! far superior preformance to Timidity, however does not work with some games
! such as Sam and Max.
  
  
  Playing sound with Sequencer:
--- 244,256 ----
  Playing sound with Adlib emulation:
  -----------------------------------
! By default an Adlib card will be emulated and ScummVM will output the music
! as sampled waves. This offers far superior preformance to Timidity, however
! does not work with some games such as Sam and Max.
  
+ Playing sound with MIDI:
+ ------------------------
+ On Windows, MorphOS and Macintosh, MIDI will automatically be configured.
+ However under UNIX, you may need to configure MIDI manually. Please see the
+ below sections for information on using the various MIDI methods.
  
  Playing sound with Sequencer:
***************
*** 242,249 ****
  Start Timidity with the following command line :
  	$ timidity -irv 7777
! Then start ScummVM with the parameter '-e2'. However, Timidity is not designed
! to cope with the rapid changes most iMUSE equipped games use - so Adlib emulation
! or sequencer support are the recommended methods for non-windows/non-macintosh 
! users.
  
  
--- 267,274 ----
  Start Timidity with the following command line :
  	$ timidity -irv 7777
! Then start ScummVM with the parameter '-e2'. However, Timidity is not
! designed to cope with the rapid changes most iMUSE equipped games use - so
! its use over Adlib emulation or sequencer support is not recommended.
! 
  
  

Index: whatsnew.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/whatsnew.txt,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** whatsnew.txt	13 Jan 2002 19:49:26 -0000	1.3
--- whatsnew.txt	14 Apr 2002 07:00:37 -0000	1.4
***************
*** 1,2 ****
--- 1,17 ----
+ For a more comprehensive changelog, see:
+         http://scummvm.sourceforge.net/daily/ChangeLog
+ 
+ 0.2.0 (2002-04-14)
+ - countless fixes for games
+ - sam and max is completable
+ - loom talkie is completable (although some bugs remain)
+ - our first non-SCUMM game, Simon the Sorcerer, is supported.
+ - 2xsai, super2xsai and supereagle graphics filtering support
+ - more ports and platforms than ever before
+ - new commandline options and ingame options/volume settings.
+ - large code rewrite
+ - experimental support for indy3 (256), zak256, the dig and full throttle;
+   not complete or totally playable yet, so don't report bugs.
+ 
  0.1.0 (2002-01-13)
  - loads of changes





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