[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.17,1.18 whatsnew.txt,1.3,1.4
James Brown
ender at users.sourceforge.net
Sun Apr 14 00:09:15 CEST 2002
Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv21112
Modified Files:
readme.txt whatsnew.txt
Log Message:
Update documentation to refect recent changes.
Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.17
retrieving revision 1.18
diff -C2 -d -r1.17 -r1.18
*** readme.txt 11 Apr 2002 17:19:14 -0000 1.17
--- readme.txt 14 Apr 2002 07:00:32 -0000 1.18
***************
*** 1,9 ****
ScummVM README
! Last updated: 2002-04-05
! Release version: 0.2.0
------------------------------------------------------------------------
! For more information, the latest release and progress reports, please visit
! the ScummVM home page at: http://scummvm.sourceforge.net/
About:
--- 1,10 ----
ScummVM README
! Last updated: 2002-04-14
! Release version: 0.2.0 [CVS build]
------------------------------------------------------------------------
! For more information, compatability lists, details on donating, the latest
! release, progress reports and more, please visit the ScummVM home page
! at: http://scummvm.sourceforge.net/
About:
***************
*** 17,20 ****
--- 18,28 ----
that saved games can, and probably will, be incompatible between releases.
+ Also ScummVM is capable of playing several non-SCUMM games, at the moment
+ this includes Simon The Sorcerer.
+
+ If you enjoy ScummVM feel free to donates using the PayPal button on the
+ ScummVM homepage.
+
+
Supported Games:
----------------
***************
*** 23,32 ****
be playable to the end:
! Loom (256 color CD version)
! Monkey Island 1 (CD version)
! Monkey Island 2
! Indiana Jones And The Fate Of Atlantis
! Day Of The Tentacle
! Sam & Max
The following games should load, but are not yet fully playable. If you want
--- 31,42 ----
be playable to the end:
! Loom (256 color CD version) [Game: loomcd]
! Monkey Island 1 (CD version) [Game: monkey1]
! Monkey Island 2 [Game: monkey2]
! Indiana Jones And The Fate Of Atlantis [Game: atlantis]
! Day Of The Tentacle [Game: tentacle]
! Sam & Max [Game: samnmax]
! Simon The Sorcerer [Game: simon1dos or simon1win]
!
The following games should load, but are not yet fully playable. If you want
***************
*** 49,57 ****
Please be aware that the engine may contains bugs and non-implemented-
features that sometimes make it impossible to finish the game. Save often,
! and please file a bug report (follow the link on the homepage) if you
! discover such a bug. Attach a saved game if possible.
Supported Platforms:
-------------------
ScummVM has been ported to run on many platforms and operating systems.
Links to these ports can be found either on the ScummVM webpage or by a
--- 59,68 ----
Please be aware that the engine may contains bugs and non-implemented-
features that sometimes make it impossible to finish the game. Save often,
! and please file a bug report (details on submitted bug reports are below)
! if you discover such a bug.
Supported Platforms:
-------------------
+
ScummVM has been ported to run on many platforms and operating systems.
Links to these ports can be found either on the ScummVM webpage or by a
***************
*** 71,76 ****
Known Bugs:
-----------
This release has the following known bugs. There is no need to report them,
! although patches to fix them are welcome.
Sam and Max:
--- 82,89 ----
Known Bugs:
-----------
+
This release has the following known bugs. There is no need to report them,
! although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatability table on the website, please see below.
Sam and Max:
***************
*** 79,83 ****
an alarm, at Bumpusville
- Some overlap may occur in graphics, expecially the intro
! - Music does not work with USE_ADLIB
Loom (256 Talkie):
--- 92,96 ----
an alarm, at Bumpusville
- Some overlap may occur in graphics, expecially the intro
! - Music does not work in adlib mode, use midi
Loom (256 Talkie):
***************
*** 90,98 ****
cannot correctly access data from a volume playing music.
Reporting Bugs:
---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducable, and
! still exists in the latest daily build/current CVS version.
Please include the following information:
--- 103,114 ----
cannot correctly access data from a volume playing music.
+
Reporting Bugs:
---------------
+
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducable, and
! still exists in the latest daily build/current CVS version. Also check the
! compatability listing for that game to ensure the issue is not already known.
Please include the following information:
***************
*** 107,116 ****
----------
! You need SDL-1.2.2 (maybe older versions will work), and a supported
! compiler. Several compilers, including GCC, mingw and Microsoft Visual C++
! are supported. If you wish to use MP3-compressed CD tracks or .SOU files,
! you will need to install the MAD library and define COMPRESSED_SOUND_FILE.
! Tools for compressing .SOU files to .SO3 files can be found in the 'tools'
! CVS module, or in the 'scummvm-tools' package.
GCC:
--- 123,132 ----
----------
! You need SDL-1.2.2 (older versions may work, but are unsupported), and a
! supported compiler. Several compilers, including GCC, mingw and Microsoft
! Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
! .SOU files, you will need to install the MAD library and define
! COMPRESSED_SOUND_FILE. Tools for compressing .SOU files to .SO3 files can be
! found in the 'tools' CVS module, or in the 'scummvm-tools' package.
GCC:
***************
*** 174,186 ****
-t<num> - set music tempo default is '2031616'
-e<num> - select sound engine. see below.
! -g<num> - select graphics scaler. see below.
-f - fullscreen mode
-n - disable subtitles
! -r - enable roland conversion. Use this option if music doesn't sound correct.
In game Hot Keys:
-----------------
-
Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits
Ctrl-f runs in fast mode.
--- 190,203 ----
-t<num> - set music tempo default is '2031616'
-e<num> - select sound engine. see below.
! -g<mode> - select graphics scaler. see below.
-f - fullscreen mode
-n - disable subtitles
! -r - enable roland conversion. try if music sounds incorrect.
!
In game Hot Keys:
-----------------
Ctrl 0-9 and Shift 0-9 to load and save states.
+ Ctrl-Alt 0-4 cycles between filter modes in the order listed below
Ctrl-z quits
Ctrl-f runs in fast mode.
***************
*** 197,207 ****
quality. These are the same filters used in many other emulators, such as
MAME. They are:
! -g0 - No filtering. Fastest, obviously.
! -g1 - 2xSal
! -g2 - SuperSal. Less blurrier than 2x, but slightly slower
! -g3 - SuperEagle.
! Note that at the moment filters are very slow, and slightly buggy. Use at
! your own risk! .... but feel free to submit a bugfix or optimisation patch :)
--- 214,227 ----
quality. These are the same filters used in many other emulators, such as
MAME. They are:
! -gnormal - No filtering, original 320x200 resolution. Fastest.
! -g2x - No filtering, double screen/window size to 640x480
! -g3x - No filtering, triple screen/window size to 800x600
! -g2xsai - 2xsai filtering, double screen/window size to 640x480
! -gsuper2xsai - Enhanced 2xsai filtering. 640x480 screen/window size
! -gsupereagle - Less blurry than 2xsai, but slower. Also 640x480
! Note that filters are very slow when ScummVM is compiled in a debug
! configuration without optimisations. And there is always a speed impact when
! using any form of antialiasing/linear filtering.
***************
*** 210,215 ****
By default, on most operating systems, ScummVM will automatically use ADLIB
emulation. However, some games do not include adlib music - such as Sam and
! Max. To hear music in such games, you will need to remove the 'USE_ADLIB'
! define and recompile using Midi support.. (TODO: Make ADLIB and MIDI dynamic!)
If you ARE using MIDI, you have several different choices of output,
--- 230,236 ----
By default, on most operating systems, ScummVM will automatically use ADLIB
emulation. However, some games do not include adlib music - such as Sam and
! Max. ScummVM will automatically switch to MIDI for these games - however note
! that MIDI may not be available on all operating systems or may need manual
! configuration.
If you ARE using MIDI, you have several different choices of output,
***************
*** 223,231 ****
Playing sound with Adlib emulation:
-----------------------------------
! If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be
! emulated and ScummVM will output the music as sampled waves. This offers
! far superior preformance to Timidity, however does not work with some games
! such as Sam and Max.
Playing sound with Sequencer:
--- 244,256 ----
Playing sound with Adlib emulation:
-----------------------------------
! By default an Adlib card will be emulated and ScummVM will output the music
! as sampled waves. This offers far superior preformance to Timidity, however
! does not work with some games such as Sam and Max.
+ Playing sound with MIDI:
+ ------------------------
+ On Windows, MorphOS and Macintosh, MIDI will automatically be configured.
+ However under UNIX, you may need to configure MIDI manually. Please see the
+ below sections for information on using the various MIDI methods.
Playing sound with Sequencer:
***************
*** 242,249 ****
Start Timidity with the following command line :
$ timidity -irv 7777
! Then start ScummVM with the parameter '-e2'. However, Timidity is not designed
! to cope with the rapid changes most iMUSE equipped games use - so Adlib emulation
! or sequencer support are the recommended methods for non-windows/non-macintosh
! users.
--- 267,274 ----
Start Timidity with the following command line :
$ timidity -irv 7777
! Then start ScummVM with the parameter '-e2'. However, Timidity is not
! designed to cope with the rapid changes most iMUSE equipped games use - so
! its use over Adlib emulation or sequencer support is not recommended.
!
Index: whatsnew.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/whatsnew.txt,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** whatsnew.txt 13 Jan 2002 19:49:26 -0000 1.3
--- whatsnew.txt 14 Apr 2002 07:00:37 -0000 1.4
***************
*** 1,2 ****
--- 1,17 ----
+ For a more comprehensive changelog, see:
+ http://scummvm.sourceforge.net/daily/ChangeLog
+
+ 0.2.0 (2002-04-14)
+ - countless fixes for games
+ - sam and max is completable
+ - loom talkie is completable (although some bugs remain)
+ - our first non-SCUMM game, Simon the Sorcerer, is supported.
+ - 2xsai, super2xsai and supereagle graphics filtering support
+ - more ports and platforms than ever before
+ - new commandline options and ingame options/volume settings.
+ - large code rewrite
+ - experimental support for indy3 (256), zak256, the dig and full throttle;
+ not complete or totally playable yet, so don't report bugs.
+
0.1.0 (2002-01-13)
- loads of changes
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