[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.36,1.37
Max Horn
fingolfin at users.sourceforge.net
Sat Apr 27 03:35:01 CEST 2002
Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv6627
Modified Files:
readme.txt
Log Message:
converted tabs to spaces (not on all systems are tabs=8 spaces!); spelling; added myself to credits <g>
Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.36
retrieving revision 1.37
diff -C2 -d -r1.36 -r1.37
*** readme.txt 27 Apr 2002 04:31:24 -0000 1.36
--- readme.txt 27 Apr 2002 10:21:04 -0000 1.37
***************
*** 1,11 ****
ScummVM README
! Last updated: 2002-04-15
Release version: 0.2.0 [CVS build]
------------------------------------------------------------------------
! For more information, compatability lists, details on donating, the latest
release, progress reports and more, please visit the ScummVM home page
at: http://scummvm.sourceforge.net/
About:
------
--- 1,12 ----
ScummVM README
! Last updated: 2002-04-27
Release version: 0.2.0 [CVS build]
------------------------------------------------------------------------
! For more information, compatibility lists, details on donating, the latest
release, progress reports and more, please visit the ScummVM home page
at: http://scummvm.sourceforge.net/
+
About:
------
***************
*** 42,46 ****
The following games should load, but are not yet fully playable. Play these at
your own risk, and please do not file bug reports about them. If you want
! the latest updates on game compatibility, visit our website and view the
compatibility chart.
--- 43,47 ----
The following games should load, but are not yet fully playable. Play these at
your own risk, and please do not file bug reports about them. If you want
! the latest updates on game compatibility, visit our web site and view the
compatibility chart.
***************
*** 53,61 ****
The following games are SCUMM engine, but NOT supported by ScummVM (yet).
! Maniac Mansion
! Zak McKraken (16 color floppy version)
Monkey Island 1 (EGA, 16 color floppy version)
! Loom (16 color floppy version)
! Curse of Monkey Island
Please be aware that the engine may contains bugs and non-implemented-
--- 54,62 ----
The following games are SCUMM engine, but NOT supported by ScummVM (yet).
! Maniac Mansion
! Zak McKraken (16 color floppy version)
Monkey Island 1 (EGA, 16 color floppy version)
! Loom (16 color floppy version)
! Curse of Monkey Island
Please be aware that the engine may contains bugs and non-implemented-
***************
*** 64,84 ****
if you discover such a bug.
Supported Platforms:
-------------------
ScummVM has been ported to run on many platforms and operating systems.
! Links to these ports can be found either on the ScummVM webpage or by a
Google search. Many thanks to the effort of porters. If you have a port of
ScummVM and wish to commit it into the main CVS, feel free to contact us!
! Windows - SDL
! Windows CE - SDL (iPaq and other handheld devices)
! Linux - SDL/X11 (includes iPaq devices running Linux)
! Macintosh - SDL/CUSTOM (Including Classic and Mac OS X)
! AmigaOS - SDL/AGA
! MorphOS - SDL
BeOS - SDL
! Acorn (RiscOS) - ???
! Dreamcast - ???
Known Bugs:
--- 65,87 ----
if you discover such a bug.
+
Supported Platforms:
-------------------
ScummVM has been ported to run on many platforms and operating systems.
! Links to these ports can be found either on the ScummVM web page or by a
Google search. Many thanks to the effort of porters. If you have a port of
ScummVM and wish to commit it into the main CVS, feel free to contact us!
! Windows - SDL
! Windows CE - SDL (iPaq and other handheld devices)
! Linux - SDL/X11 (includes iPaq devices running Linux)
! Macintosh - SDL/CUSTOM (Including Classic and Mac OS X)
! AmigaOS - SDL/AGA
! MorphOS - SDL
BeOS - SDL
! Acorn (RiscOS) - ???
! Dreamcast - ???
!
Known Bugs:
***************
*** 87,91 ****
This release has the following known bugs. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatibility table on the website, please see below.
Indy 4 (Fate Of Atlantis):
--- 90,94 ----
This release has the following known bugs. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatibility table on the web site, please see below.
Indy 4 (Fate Of Atlantis):
***************
*** 98,102 ****
Loom (256 Talkie):
- If you are having random crashes, this is a Windows bug.
! Try copying the data files from CD to your harddisk.
--- 101,105 ----
Loom (256 Talkie):
- If you are having random crashes, this is a Windows bug.
! Try copying the data files from CD to your hard disk.
***************
*** 109,122 ****
Please include the following information:
! - Game version (PLEASE test the latest CVS/Daily build)
! - Bug details, including instructions on reproducing
! - Language of game (English, German, etc)
! - Version of game (Talkie, Floppy...)
! - Platform and Compiler (Win32, Linux, etc)
! - Attach a save game if possible
! - If this bug only occured recently, please note the last
! version without the bug, and the first version including
! the bug. That way we can fix it quicker by looking at the
! changes made.
--- 112,125 ----
Please include the following information:
! - Game version (PLEASE test the latest CVS/Daily build)
! - Bug details, including instructions on reproducing
! - Language of game (English, German, etc)
! - Version of game (Talkie, Floppy...)
! - Platform and Compiler (Win32, Linux, etc)
! - Attach a save game if possible
! - If this bug only occurred recently, please note the last
! version without the bug, and the first version including
! the bug. That way we can fix it quicker by looking at the
! changes made.
***************
*** 124,129 ****
----------
! You need SDL-1.2.2 (older versions may work, but are unsupported), and a
! supported compiler. Several compilers, including GCC, mingw and Microsoft
Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
.SOU files, you will need to install the MAD library and define
--- 127,132 ----
----------
! You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
! a supported compiler. Several compilers, including GCC, mingw and Microsoft
Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
.SOU files, you will need to install the MAD library and define
***************
*** 132,145 ****
On Win9x/NT/XP you can define WIN_DBG and attach WinDbg to browse the debug
! messages (see www.sysinternals.com/ntw2k/freeware/debugview.shtml).
! GCC:
! * Type make (or gmake if that's what GNU make is called on your
! system) and hopefully ScummVM will compile for you.
! Microsoft Visual C++:
! * Open the workspace, scummwm.dsw
! * Enter the path to the SDL include files in Tools|Options|Directories
! * Now it should compile successfully.
BeOS:
--- 135,148 ----
On Win9x/NT/XP you can define WIN_DBG and attach WinDbg to browse the debug
! messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
! GCC:
! * Type make (or gmake if that's what GNU make is called on your
! system) and hopefully ScummVM will compile for you.
! Microsoft Visual C++:
! * Open the workspace, scummwm.dsw
! * Enter the path to the SDL include files in Tools|Options|Directories
! * Now it should compile successfully.
BeOS:
***************
*** 189,196 ****
scummvm [OPTIONS] [GAME]
! [GAME] - Short name of game to load. E.g. monkey for Monkey Island.
!
-p<path> - Path to where the game is installed. Default is Cwd.
! -b<num> - Start in room <num>.
-c<num> - Drive to play cd audio from. E.g., 0 is first drive.
-s<num> - Set the sfx volume, 0-255. Default is '100'
--- 192,199 ----
scummvm [OPTIONS] [GAME]
! [GAME] - Short name of game to load. E.g. monkey for Monkey Island.
!
-p<path> - Path to where the game is installed. Default is Cwd.
! -b<num> - Start in room <num>.
-c<num> - Drive to play cd audio from. E.g., 0 is first drive.
-s<num> - Set the sfx volume, 0-255. Default is '100'
***************
*** 199,203 ****
-e<mode> - Select sound engine. See below.
-g<mode> - Select graphics scaler. See below.
! -f - Full-screen mode.
-n - Disable subtitles. Use with games that have voice.
-r - Enable Roland conversion. Try if music sounds incorrect.
--- 202,206 ----
-e<mode> - Select sound engine. See below.
-g<mode> - Select graphics scaler. See below.
! -f - Full-screen mode.
-n - Disable subtitles. Use with games that have voice.
-r - Enable Roland conversion. Try if music sounds incorrect.
***************
*** 205,218 ****
-d[<num>] - Set debug verbosity to <num>
In game Hot Keys:
-----------------
! Ctrl 0-9 and Shift 0-9 - load and save states.
Ctrl-Alt 0-4 - cycles between filter modes
! Ctrl-z - quits
! Ctrl-f - runs in fast mode.
! Ctrl-d - starts the debugger.
! Ctrl-s - shows memory consumption.
! F5 - displays a save/load box.
! Space - pauses.
Alt-Enter - toggles full screen/windowed
--- 208,222 ----
-d[<num>] - Set debug verbosity to <num>
+
In game Hot Keys:
-----------------
! Ctrl 0-9 and Shift 0-9 - load and save states.
Ctrl-Alt 0-4 - cycles between filter modes
! Ctrl-z - quits
! Ctrl-f - runs in fast mode.
! Ctrl-d - starts the debugger.
! Ctrl-s - shows memory consumption.
! F5 - displays a save/load box.
! Space - pauses.
Alt-Enter - toggles full screen/windowed
***************
*** 234,240 ****
Note that filters are very slow when ScummVM is compiled in a debug
! configuration without optimisations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
Autosaves:
----------
--- 238,245 ----
Note that filters are very slow when ScummVM is compiled in a debug
! configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
+
Autosaves:
----------
***************
*** 269,281 ****
depending on your operating system and configuration.
! -eadlib - Uses internal Adlib Emulation (default)
-ewindows - Windows MIDI. Uses built-in sequencer, for Windows users
! -etimidity - Uses Timidity for music. Requires Timidity.
-eseq - Uses /dev/sequencer for MIDI, *nix users.
-eqt - Quicktime sound, for Macintosh users.
! -ecore - Core sound, for Macintosh users.
-eamidi - Uses the MorphOS MIDI system, for MorphOS users
! -enull - Null output. Don't play any music.
!
Playing sound with Adlib emulation:
--- 274,286 ----
depending on your operating system and configuration.
! -eadlib - Uses internal Adlib Emulation (default)
-ewindows - Windows MIDI. Uses built-in sequencer, for Windows users
! -etimidity - Uses Timidity for music. Requires Timidity.
-eseq - Uses /dev/sequencer for MIDI, *nix users.
-eqt - Quicktime sound, for Macintosh users.
! -ecore - CoreAudio sound, for MacOS X users.
-eamidi - Uses the MorphOS MIDI system, for MorphOS users
! -enull - Null output. Don't play any music.
!
Playing sound with Adlib emulation:
***************
*** 285,294 ****
does not work with some games such as Sam and Max.
Playing sound with MIDI:
------------------------
Use the appropriate -e<mode> command line option from the list above to
! select your prefered MIDI device. For example, if you wish to use Windows
MIDI over the default Adlib Emulation, use the -ewindows option.
Playing sound with Sequencer:
-----------------------------
--- 290,301 ----
does not work with some games such as Sam and Max.
+
Playing sound with MIDI:
------------------------
Use the appropriate -e<mode> command line option from the list above to
! select your preferred MIDI device. For example, if you wish to use Windows
MIDI over the default Adlib Emulation, use the -ewindows option.
+
Playing sound with Sequencer:
-----------------------------
***************
*** 299,310 ****
cards, and may offer better performance and quality than Adlib emulation.
Playing music with Timidity:
----------------------------
Start Timidity with the following command line :
! $ timidity -irv 7777
Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
designed to cope with the rapid changes most iMUSE equipped games use - so
its use over Adlib emulation or sequencer support is not recommended.
Using MP3 files for CD audio:
-----------------------------
--- 306,319 ----
cards, and may offer better performance and quality than Adlib emulation.
+
Playing music with Timidity:
----------------------------
Start Timidity with the following command line :
! $ timidity -irv 7777
Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
designed to cope with the rapid changes most iMUSE equipped games use - so
its use over Adlib emulation or sequencer support is not recommended.
+
Using MP3 files for CD audio:
-----------------------------
***************
*** 316,319 ****
--- 325,329 ----
lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
+
Compressing MONSTER.SOU with MP3:.
---------------------------------
***************
*** 327,330 ****
--- 337,341 ----
this file to your game dir. You can safely remove the monter.sou file.
+
Coding style:
------------
***************
*** 340,344 ****
-
Credits:
--------
--- 351,354 ----
***************
*** 353,356 ****
--- 363,367 ----
Nicolas Bacca - PocketPC/WinCE port
Mutwin Kraus - Macintosh port
+ Max Horn - Macintosh port
Marcus Comstedt - DreamCast port
Ruediger Hanke - MorphOS port
More information about the Scummvm-git-logs
mailing list