[Scummvm-cvs-logs] CVS: scummvm/wince pocketpc.cpp,1.30,1.31
Max Horn
fingolfin at users.sourceforge.net
Sun Aug 18 11:40:04 CEST 2002
Update of /cvsroot/scummvm/scummvm/wince
In directory usw-pr-cvs1:/tmp/cvs-serv464/wince
Modified Files:
pocketpc.cpp
Log Message:
some more cleanup
Index: pocketpc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/wince/pocketpc.cpp,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- pocketpc.cpp 18 Aug 2002 17:48:18 -0000 1.30
+++ pocketpc.cpp 18 Aug 2002 18:39:42 -0000 1.31
@@ -439,18 +439,9 @@
return (-1);
OSystem *system = detector.createSystem();
- Engine *engine;
- /* Simon the Sorcerer? */
- if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
- /* Simon the Sorcerer. Completely different initialization */
- detector._gameId -= GID_SIMON_FIRST;
- engine = SimonState::createFromDetector(&detector, system);
-
- } else {
- engine = Scumm::createFromDetector(&detector, system);
-
- }
+ // Create the game engine
+ Engine *engine = Engine::createFromDetector(&detector, system);
keypad_init();
load_key_mapping();
@@ -459,7 +450,7 @@
if (detector._gameId == GID_SAMNMAX || detector._gameId == GID_FT || detector._gameId == GID_DIG)
hide_cursor = FALSE;
-
+ // Run the game engine
engine->go();
return 0;
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