[Scummvm-cvs-logs] CVS: scummvm/common rect.h,NONE,1.1 config-file.cpp,1.1.1.1,1.2 engine.h,1.1,1.2 file.cpp,1.2,1.3 gameDetector.cpp,1.2,1.3 gameDetector.h,1.1.1.1,1.2 main.cpp,1.1.1.1,1.2
Max Horn
fingolfin at users.sourceforge.net
Sat Aug 31 06:30:02 CEST 2002
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Update of /cvsroot/scummvm/scummvm/common
In directory usw-pr-cvs1:/tmp/cvs-serv24010/common
Modified Files:
config-file.cpp engine.h file.cpp gameDetector.cpp
gameDetector.h main.cpp
Added Files:
rect.h
Log Message:
fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
--- NEW FILE: rect.h ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm/common/rect.h,v 1.1 2002/08/31 13:29:09 fingolfin Exp $
*
*/
#ifndef COMMON_RECT_H
#define COMMON_RECT_H
#include "scummsys.h"
namespace ScummVM {
/*! @brief simple class for handling both 2D position and size
This small class is an helper for position and size values.
*/
class Point {
friend class Rect;
private:
int32 _x; //!< The horizontal part of the point
int32 _y; //!< The vertical part of the point
public:
Point() : _x(0), _y(0) {};
Point(const Point & p) : _x(p._x), _y(p._y) {};
explicit Point(int32 x, int32 y) : _x(x), _y(y) {};
Point & operator=(const Point & p) { _x = p._x; _y = p._y; return *this; };
bool operator==(const Point & p) const { return _x == p._x && _y == p._y; };
const int32 & getX() const { return _x; };
const int32 & getY() const { return _y; };
int32 & getX() { return _x; };
int32 & getY() { return _y; };
Point operator+(const Point & p) const { return Point(_x + p._x, _y+p._y); };
Point operator-(const Point & p) const { return Point(_x - p._x, _y-p._y); };
Point & operator+=(const Point & p) { _x += p._x; _y += p._y; return *this; };
Point & operator-=(const Point & p) { _x -= p._x; _y -= p._y; return *this; };
bool isOrigin() const { return _x == 0 && _y == 0; };
void set(int32 x, int32 y) { _x = x; _y = y; }
};
/*! @brief simple class for handling a rectangular zone.
This small class is an helper for rectangles.
It is mostly used by the blitter class.
*/
class Rect {
private:
Point _topLeft; //!< The point at the top left of the rectangle
Point _bottomRight; //!< The point at the bottom right of the rectangle
public:
Rect() : _topLeft(0, 0), _bottomRight(0,0) {}
Rect(int32 x, int32 y) : _topLeft(0, 0), _bottomRight(x, y) {}
Rect(int32 x1, int32 y1, int32 x2, int32 y2) : _topLeft(x1, y1), _bottomRight(x2, y2) {}
Point size() const { return (_bottomRight - _topLeft); };
int32 width() const { return size()._x; }
int32 height() const { return size()._y; }
int32 left() const { return _topLeft._x; }
int32 right() const { return _bottomRight._x; }
int32 top() const { return _topLeft._y; }
int32 bottom() const { return _bottomRight._y; }
const Point & topLeft() const { return _topLeft; }
const Point & bottomRight() const { return _bottomRight; }
/*! @brief check if given position is inside the rectangle
@param x the horizontal position to check
@param y the vertical position to check
@return true if the given position is inside the rectangle, false otherwise
*/
bool isInside(int32 x, int32 y) const {
return (_topLeft._x <= x) && (_bottomRight._x > x) && (_topLeft._y <= y) && (_bottomRight._y > y);
}
/*! @brief check if given point is inside the rectangle
@param p the point to check
@return true if the given point is inside the rectangle, false otherwise
*/
bool isInside(const Point & p) const {
return (_topLeft._x <= p._x) && (_bottomRight._x > p._x) && (_topLeft._y <= p._y) && (_bottomRight._y > p._y);
}
bool clip(Rect & r) const;
};
}; // End of namespace ScummVM
#endif
Index: config-file.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/common/config-file.cpp,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -u -d -r1.1.1.1 -r1.2
--- config-file.cpp 21 Aug 2002 16:07:22 -0000 1.1.1.1
+++ config-file.cpp 31 Aug 2002 13:29:08 -0000 1.2
@@ -30,6 +30,19 @@
#define xfree(p) {if (p) free(p);}
+#ifdef NEED_STRDUP
+char *strdup(const char *s) {
+ if (s) {
+ int len = strlen(s) + 1;
+ char *d = (char *)malloc(len);
+ if (d)
+ memcpy(d, s, len);
+ return d;
+ }
+ return NULL;
+}
+#endif /* NEED_STRDUP */
+
static char *ltrim(char *t)
{
Index: engine.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/common/engine.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- engine.h 21 Aug 2002 16:53:11 -0000 1.1
+++ engine.h 31 Aug 2002 13:29:08 -0000 1.2
@@ -56,5 +56,17 @@
static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
};
+#if defined(__GNUC__)
+void CDECL error(const char *s, ...) NORETURN;
+#else
+void CDECL NORETURN error(const char *s, ...);
+#endif
+
+void CDECL warning(const char *s, ...);
+
+void CDECL debug(int level, const char *s, ...);
+void checkHeap();
+
#endif
+
Index: file.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/common/file.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- file.cpp 31 Aug 2002 09:55:58 -0000 1.2
+++ file.cpp 31 Aug 2002 13:29:08 -0000 1.3
@@ -21,19 +21,6 @@
#include "file.h"
-#ifdef NEED_STRDUP
-char *strdup(const char *s) {
- if (s) {
- int len = strlen(s) + 1;
- char *d = (char *)malloc(len);
- if (d)
- memcpy(d, s, len);
- return d;
- }
- return NULL;
-}
-#endif /* NEED_STRDUP */
-
File::File() {
_handle = NULL;
_readFailed = false;
@@ -45,28 +32,35 @@
}
bool File::open(const char *filename, int mode, byte encbyte) {
- char * buf;
+ char buf[256], *ptr;
if (_handle) {
debug(2, "File %s already opened", filename);
return false;
}
clearReadFailed();
- buf = strdup(filename);
+ strcpy(buf, filename);
if (mode == 1) {
_handle = fopen(buf, "rb");
if (_handle == NULL) {
- _handle = fopen(strupr(buf), "rb");
- if (_handle == NULL) {
- _handle = fopen(strlwr(buf), "rb");
- }
- else {
- debug(2, "File %s not found", filename);
- return false;
- }
+ ptr = buf;
+ do
+ *ptr++ = toupper(*ptr);
+ while (*ptr);
+ _handle = fopen(buf, "rb");
}
- }
- else {
+ if (_handle == NULL) {
+ ptr = buf;
+ do
+ *ptr++ = tolower(*ptr);
+ while (*ptr);
+ _handle = fopen(buf, "rb");
+ }
+ if (_handle == NULL) {
+ debug(2, "File %s not found", filename);
+ return false;
+ }
+ } else {
warning("Only read mode supported!");
return false;
}
Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/common/gameDetector.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- gameDetector.cpp 29 Aug 2002 16:57:43 -0000 1.2
+++ gameDetector.cpp 31 Aug 2002 13:29:09 -0000 1.3
@@ -29,6 +29,9 @@
#include "common/config-file.h"
+extern uint16 _debugLevel;
+
+
#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
@@ -450,14 +453,14 @@
return true;
}
-char *GameDetector::getGameName()
+const char *GameDetector::getGameName()
{
if (_gameText == NULL) {
char buf[256];
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
- return strdup(buf);
+ _gameText = strdup(buf);
}
- return strdup(_gameText);
+ return _gameText;
}
int GameDetector::detectMain(int argc, char **argv)
Index: gameDetector.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/common/gameDetector.h,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -u -d -r1.1.1.1 -r1.2
--- gameDetector.h 21 Aug 2002 16:07:22 -0000 1.1.1.1
+++ gameDetector.h 31 Aug 2002 13:29:09 -0000 1.2
@@ -31,7 +31,7 @@
int detectMain(int argc, char **argv);
void parseCommandLine(int argc, char **argv);
bool detectGame(void);
- char *getGameName(void);
+ const char *getGameName(void);
bool _fullScreen;
byte _gameId;
Index: main.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/common/main.cpp,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -u -d -r1.1.1.1 -r1.2
--- main.cpp 21 Aug 2002 16:07:22 -0000 1.1.1.1
+++ main.cpp 31 Aug 2002 13:29:09 -0000 1.2
@@ -130,12 +130,10 @@
OSystem *system = detector.createSystem();
{
- char *s = detector.getGameName();
OSystem::Property prop;
- prop.caption = s;
+ prop.caption = detector.getGameName();
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
- free(s);
}
// Create the game engine
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