[Scummvm-cvs-logs] CVS: scummvm README,1.37,1.38
Max Horn
fingolfin at users.sourceforge.net
Sun Dec 1 08:03:26 CET 2002
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv2560
Modified Files:
README
Log Message:
cleanup
Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.37
retrieving revision 1.38
diff -u -d -r1.37 -r1.38
--- README 1 Dec 2002 14:46:38 -0000 1.37
+++ README 1 Dec 2002 15:16:42 -0000 1.38
@@ -336,23 +336,28 @@
MAME.
They are:
- -gnormal - No filtering, original 320x200 resolution. Fastest.
- -g2x - No filtering, double screen/window size to 640x400 (default)
- -g3x - No filtering, triple screen/window size to 800x600
- -g2xsai - 2xsai filtering, double screen/window size to 640x400
- -gsuper2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
- -gsupereagle - Less blurry than 2xsai, but slower. Also 640x400
- -gadvmame2x - 640x400 scaling. Doesn't rely on blurring like 2xSAI.
+ normal - No filtering, original 320x200 resolution. Fastest.
+ 2x - No filtering, double screen/window size to 640x400 (default)
+ 3x - No filtering, triple screen/window size to 800x600
+ 2xsai - 2xsai filtering, double screen/window size to 640x400
+ super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
+ supereagle - Less blurry than 2xsai, but slower. Also 640x400
+ advmame2x - 640x400 scaling. Doesn't rely on blurring like 2xSAI.
-Note that filters are very slow when ScummVM is compiled in a debug
+To select a graphics filter, pass its name via the '-g' option to scummvm, for example:
+
+ scummvm -g advmame2x monkey2
+
+Note #1: Bot all backends support all or any filters. The ones listed above
+are for the default SDL backend.
+
+Note #2: Filters can be very slow when ScummVM is compiled in a debug
configuration without optimizations. And there is always a speed impact when
-using any form of anti-aliasing/linear filtering. Also note that the FmTowns
-Zak (zak256 target) uses an original resolution of 320x480 - hence for this
-game scalers will be 640x480 and 960x720.
+using any form of anti-aliasing/linear filtering.
+
+Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution
+of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
-The alternative to these scalers is to try using the SDL_gl.cpp target. This
-will allow you to use hardware accelerated functions, like bilinear filtering
-and FSAA, on suitable OpenGL capable cards.
Autosaves:
----------
@@ -388,15 +393,18 @@
manual configuration. If you ARE using MIDI, you have several different
choices of output, depending on your operating system and configuration.
- -eadlib - Uses internal Adlib Emulation (default)
- -ewindows - Windows MIDI. Uses built-in sequencer, for Windows users
- -eseq - Uses /dev/sequencer for MIDI, *nix users. See below.
- -eqt - Quicktime sound, for Macintosh users.
- -ecore - CoreAudio sound, for MacOS X users.
- -eamidi - Uses the MorphOS MIDI system, for MorphOS users
- -ealsa - Output using ALSA sequencer device. See below.
- -enull - Null output. Don't play any music.
-
+ adlib - Uses internal Adlib Emulation (default)
+ windows - Windows MIDI. Uses built-in sequencer, for Windows users
+ seq - Uses /dev/sequencer for MIDI, *nix users. See below.
+ qt - Quicktime sound, for Macintosh users.
+ core - CoreAudio sound, for MacOS X users.
+ amidi - Uses the MorphOS MIDI system, for MorphOS users
+ alsa - Output using ALSA sequencer device. See below.
+ null - Null output. Don't play any music.
+
+To select a sound driver, pass its name via the '-e' option to scummvm, for example:
+
+ scummvm -e adlib monkey2
Playing sound with Adlib emulation:
-----------------------------------
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