[Scummvm-cvs-logs] CVS: scummvm README,1.37,1.38

Max Horn fingolfin at users.sourceforge.net
Sun Dec 1 08:03:26 CET 2002


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv2560

Modified Files:
	README 
Log Message:
cleanup

Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.37
retrieving revision 1.38
diff -u -d -r1.37 -r1.38
--- README	1 Dec 2002 14:46:38 -0000	1.37
+++ README	1 Dec 2002 15:16:42 -0000	1.38
@@ -336,23 +336,28 @@
 MAME.
 
 They are:
-        -gnormal     - No filtering, original 320x200 resolution. Fastest.
-        -g2x         - No filtering, double screen/window size to 640x400 (default)
-        -g3x         - No filtering, triple screen/window size to 800x600
-        -g2xsai      - 2xsai filtering, double screen/window size to 640x400
-        -gsuper2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
-        -gsupereagle - Less blurry than 2xsai, but slower. Also 640x400
-        -gadvmame2x  - 640x400 scaling. Doesn't rely on blurring like 2xSAI.
+        normal     - No filtering, original 320x200 resolution. Fastest.
+        2x         - No filtering, double screen/window size to 640x400 (default)
+        3x         - No filtering, triple screen/window size to 800x600
+        2xsai      - 2xsai filtering, double screen/window size to 640x400
+        super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
+        supereagle - Less blurry than 2xsai, but slower. Also 640x400
+        advmame2x  - 640x400 scaling. Doesn't rely on blurring like 2xSAI.
 
-Note that filters are very slow when ScummVM is compiled in a debug
+To select a graphics filter, pass its name via the '-g' option to scummvm, for example:
+
+    scummvm -g advmame2x monkey2
+
+Note #1: Bot all backends support all or any filters. The ones listed above
+are for the default SDL backend.
+
+Note #2: Filters can be very slow when ScummVM is compiled in a debug
 configuration without optimizations. And there is always a speed impact when
-using any form of anti-aliasing/linear filtering. Also note that the FmTowns
-Zak (zak256 target) uses an original resolution of 320x480 - hence for this
-game scalers will be 640x480 and 960x720.
+using any form of anti-aliasing/linear filtering.
+
+Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution
+of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
 
-The alternative to these scalers is to try using the SDL_gl.cpp target. This
-will allow you to use hardware accelerated functions, like bilinear filtering
-and FSAA, on suitable OpenGL capable cards.
 
 Autosaves:
 ----------
@@ -388,15 +393,18 @@
 manual configuration. If you ARE using MIDI, you have several different
 choices of output, depending on your operating system and configuration.
         
-        -eadlib     - Uses internal Adlib Emulation (default) 
-        -ewindows   - Windows MIDI. Uses built-in sequencer, for Windows users
-        -eseq       - Uses /dev/sequencer for MIDI, *nix users. See below.
-        -eqt        - Quicktime sound, for Macintosh users.
-        -ecore      - CoreAudio sound, for MacOS X users.
-        -eamidi     - Uses the MorphOS MIDI system, for MorphOS users
-        -ealsa      - Output using ALSA sequencer device. See below.
-        -enull      - Null output. Don't play any music.
-        
+        adlib     - Uses internal Adlib Emulation (default) 
+        windows   - Windows MIDI. Uses built-in sequencer, for Windows users
+        seq       - Uses /dev/sequencer for MIDI, *nix users. See below.
+        qt        - Quicktime sound, for Macintosh users.
+        core      - CoreAudio sound, for MacOS X users.
+        amidi     - Uses the MorphOS MIDI system, for MorphOS users
+        alsa      - Output using ALSA sequencer device. See below.
+        null      - Null output. Don't play any music.
+
+To select a sound driver, pass its name via the '-e' option to scummvm, for example:
+
+    scummvm -e adlib monkey2
 
 Playing sound with Adlib emulation:
 -----------------------------------





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