[Scummvm-cvs-logs] CVS: scummvm/scumm scumm.h,1.113,1.114

Max Horn fingolfin at users.sourceforge.net
Thu Dec 26 16:39:02 CET 2002


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv11537

Modified Files:
	scumm.h 
Log Message:
quick fix for Endy's code - should be redone properly later

Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.113
retrieving revision 1.114
diff -u -d -r1.113 -r1.114
--- scumm.h	27 Dec 2002 00:11:01 -0000	1.113
+++ scumm.h	27 Dec 2002 00:38:32 -0000	1.114
@@ -280,10 +280,10 @@
 	int scummLoop(int delta);
 	void initScummVars();
 
-	const char *getResDataPath() const {return _gameDataPath;}
+	const char *getResDataPath() const { return _gameDataPath; }
 	const char *getGameDataPath() const {
 		if (_features & GF_AFTER_V8) {
-			char resourcePath[255];
+			static char resourcePath[256];
 			sprintf(resourcePath, "%s/resource", _gameDataPath);
 			return resourcePath;
 		}
@@ -294,13 +294,13 @@
 	void shutDown(int i);
 	void setOptions(void);
 
-
 	// GUI
 	NewGui *_newgui;
 
 	Dialog *_pauseDialog;
 	Dialog *_optionsDialog;
 	Dialog *_saveLoadDialog;
+	// Debugger access this one, too...
 	ConsoleDialog *_debuggerDialog;
 
 	int runDialog(Dialog *dialog);
@@ -321,6 +321,7 @@
 
 	/* Random number generation */
 	RandomSource _rnd;
+
 
 	/* Core variable definitions */
 	byte _gameId;





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