[Scummvm-cvs-logs] CVS: scummvm/scumm scumm.h,1.113,1.114
Max Horn
fingolfin at users.sourceforge.net
Thu Dec 26 16:39:02 CET 2002
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv11537
Modified Files:
scumm.h
Log Message:
quick fix for Endy's code - should be redone properly later
Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.113
retrieving revision 1.114
diff -u -d -r1.113 -r1.114
--- scumm.h 27 Dec 2002 00:11:01 -0000 1.113
+++ scumm.h 27 Dec 2002 00:38:32 -0000 1.114
@@ -280,10 +280,10 @@
int scummLoop(int delta);
void initScummVars();
- const char *getResDataPath() const {return _gameDataPath;}
+ const char *getResDataPath() const { return _gameDataPath; }
const char *getGameDataPath() const {
if (_features & GF_AFTER_V8) {
- char resourcePath[255];
+ static char resourcePath[256];
sprintf(resourcePath, "%s/resource", _gameDataPath);
return resourcePath;
}
@@ -294,13 +294,13 @@
void shutDown(int i);
void setOptions(void);
-
// GUI
NewGui *_newgui;
Dialog *_pauseDialog;
Dialog *_optionsDialog;
Dialog *_saveLoadDialog;
+ // Debugger access this one, too...
ConsoleDialog *_debuggerDialog;
int runDialog(Dialog *dialog);
@@ -321,6 +321,7 @@
/* Random number generation */
RandomSource _rnd;
+
/* Core variable definitions */
byte _gameId;
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