[Scummvm-cvs-logs] CVS: scummvm actor.cpp,1.81,1.82 actor.h,1.8,1.9 akos.cpp,1.24,1.25 akos.h,1.9,1.10 config-file.cpp,1.9,1.10 config-file.h,1.4,1.5

Max Horn fingolfin at users.sourceforge.net
Sun Jul 7 12:32:02 CEST 2002


Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv32545

Modified Files:
	actor.cpp actor.h akos.cpp akos.h config-file.cpp 
	config-file.h 
Log Message:
indent run

Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/actor.cpp,v
retrieving revision 1.81
retrieving revision 1.82
diff -u -d -r1.81 -r1.82
--- actor.cpp	7 Jun 2002 16:54:11 -0000	1.81
+++ actor.cpp	7 Jul 2002 19:31:50 -0000	1.82
@@ -180,7 +180,7 @@
 	byte flags;
 	bool flipX;
 	bool flipY;
-	
+
 	if (!ignoreBoxes) {
 		specdir = _vm->_extraBoxFlags[walkbox];
 		if (specdir) {
@@ -201,7 +201,6 @@
 			dir = 360 - dir;
 			flipX = !flipX;
 		}
-
 		// Check for Y-Flip
 		if ((flags & 0x10) || _vm->getClass(number, 0x1D)) {
 			dir = 180 - dir;
@@ -210,14 +209,14 @@
 
 		switch (flags & 7) {
 		case 1:
-			if (moving&~MF_TURN)				// Actor is walking
+			if (moving & ~MF_TURN)		// Actor is walking
 				return flipX ? 90 : 270;
-			else								// Actor is standing/turning
+			else											// Actor is standing/turning
 				return (dir == 90) ? 90 : 270;
 		case 2:
-			if (moving&~MF_TURN)				// Actor is walking
+			if (moving & ~MF_TURN)		// Actor is walking
 				return flipY ? 180 : 0;
-			else								// Actor is standing/turning
+			else											// Actor is standing/turning
 				return (dir == 0) ? 0 : 180;
 		case 3:
 			return 270;
@@ -241,21 +240,21 @@
 	int dir;
 	int num;
 	bool shouldInterpolate;
-	
+
 	dirType = _vm->akos_hasManyDirections(this);
 
 	from = Scumm::toSimpleDir(dirType, facing);
 	dir = remapDirection(newDirection);
 	shouldInterpolate = (dir & 1024);
 	to = Scumm::toSimpleDir(dirType, dir & 1023);
-	diff = to - from;	
+	diff = to - from;
 	num = Scumm::numSimpleDirDirections(dirType);
 
 	if (shouldInterpolate) {
 		// Turn left or right, depending on which is shorter.
 		if (abs(diff) > (num >> 1))
 			diff = -diff;
-	
+
 		if (diff == 0) {
 		} else if (diff > 0) {
 			from++;
@@ -264,7 +263,7 @@
 		}
 	} else
 		from = to;
-	
+
 	dir = Scumm::fromSimpleDir(dirType, from & (num - 1));
 
 	return dir;
@@ -300,27 +299,23 @@
 	actorX = x;
 	actorY = y;
 
-	if (walkbox != walkdata.curbox &&
-			_vm->checkXYInBoxBounds(walkdata.curbox, actorX, actorY)) {
+	if (walkbox != walkdata.curbox && _vm->checkXYInBoxBounds(walkdata.curbox, actorX, actorY)) {
 		setActorBox(walkdata.curbox);
 	}
 
 	distX = abs(walkdata.newx - walkdata.x);
 	distY = abs(walkdata.newy - walkdata.y);
 
-	if (abs(actorX - walkdata.x) >= distX &&
-			abs(actorY - walkdata.y) >= distY) {
+	if (abs(actorX - walkdata.x) >= distX && abs(actorY - walkdata.y) >= distY) {
 		moving &= ~MF_IN_LEG;
 		return 0;
 	}
 
-	tmpX = ((actorX + 8000) << 16) + walkdata.xfrac +
-		(walkdata.XYFactor >> 8) * scalex;
+	tmpX = ((actorX + 8000) << 16) + walkdata.xfrac + (walkdata.XYFactor >> 8) * scalex;
 	walkdata.xfrac = (uint16)tmpX;
 	actorX = (tmpX >> 16) - 8000;
 
-	tmpY = (actorY << 16) + walkdata.yfrac +
-		(walkdata.YXFactor >> 8) * scalex;
+	tmpY = (actorY << 16) + walkdata.yfrac + (walkdata.YXFactor >> 8) * scalex;
 	walkdata.yfrac = (uint16)tmpY;
 	actorY = (tmpY >> 16);
 
@@ -344,8 +339,8 @@
 	byte *resptr;
 
 	// FIXME: Special 'no scaling' class for MI1 VGA Floppy
-	//	      Not totally sure if this is correct.
-	if(_vm->_gameId == GID_MONKEY_VGA && _vm->getClass(number, 0x96)) 
+	//        Not totally sure if this is correct.
+	if (_vm->_gameId == GID_MONKEY_VGA && _vm->getClass(number, 0x96))
 		return;
 
 	if (_vm->_features & GF_NO_SCALLING) {
@@ -357,7 +352,7 @@
 	if (ignoreBoxes != 0)
 		return;
 
-	if(_vm->getBoxFlags(walkbox) & 0x20)
+	if (_vm->getBoxFlags(walkbox) & 0x20)
 		return;
 
 	scale = _vm->getBoxScale(walkbox);
@@ -379,7 +374,7 @@
 		warning("Actor %d at %d, scale %d out of range", number, y, scale);
 
 	// FIXME - Quick fix to ft's fuel tower bug (by yazoo)
-	if(scale == 1 && _vm->_currentRoom == 76)
+	if (scale == 1 && _vm->_currentRoom == 76)
 		scale = 0xFF;
 
 	scalex = (byte)scale;
@@ -388,7 +383,7 @@
 
 void Actor::startAnimActor(int frame)
 {
-	if (_vm->_features & GF_NEW_COSTUMES) {		
+	if (_vm->_features & GF_NEW_COSTUMES) {
 		switch (frame) {
 		case 1001:
 			frame = initFrame;
@@ -522,8 +517,7 @@
 
 void Scumm::putActor(Actor * a, int dstX, int dstY, byte room)
 {
-	if (a->visible && _currentRoom != room
-			&& _vars[VAR_TALK_ACTOR] == a->number) {
+	if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
 		clearMsgQueue();
 	}
 
@@ -667,7 +661,7 @@
 	if (_vm->_features & GF_AFTER_V7) {
 		stopActorMoving();
 	}
-	
+
 	flags = _vm->getBoxFlags(walkbox);
 	if (flags & 7) {
 		turnToDirection(facing);
@@ -806,7 +800,7 @@
  * find a proper fix
  * note: walk scripts aren't required to make the game
  * work as usual */
-	
+
 /*	int16 args[16];
 
 	if (walk_script != 0) {
@@ -814,7 +808,7 @@
 		args[0] = number;
 		args[1] = cmd;
 		_vm->runScript(walk_script, 1, 0, args);
-	} else*/ {
+	} else*/  {
 		switch (cmd) {
 		case 1:										/* start walk */
 			setActorDirection(angle);
@@ -880,8 +874,7 @@
 	}
 	j = getPathToDestBox(walkbox, walkdata.destbox);
 	if (j == -1) {
-		error("walkActor: no path found between %d and %d", walkbox,
-					walkdata.destbox);
+		error("walkActor: no path found between %d and %d", walkbox, walkdata.destbox);
 	}
 
 	walkdata.curbox = j;
@@ -959,17 +952,16 @@
 	}
 	if (!numactors)
 		return;
-	
+
 	end = actors + numactors;
 
 	// Sort actors by position before we draw them (to ensure that actors in
 	// front are drawn after those "behind" them).
-	for (ac = end-1; ac >= actors; --ac) {
-		for (ac2 = actors; ac2 != ac; ++ac2)
-		{
-			if (DRAW_ORDER(*ac2) > DRAW_ORDER(*(ac2+1))) {
-				tmp = *(ac2+1);
-				*(ac2+1) = *ac2;
+	for (ac = end - 1; ac >= actors; --ac) {
+		for (ac2 = actors; ac2 != ac; ++ac2) {
+			if (DRAW_ORDER(*ac2) > DRAW_ORDER(*(ac2 + 1))) {
+				tmp = *(ac2 + 1);
+				*(ac2 + 1) = *ac2;
 				*ac2 = tmp;
 			}
 		}
@@ -993,14 +985,14 @@
 
 		if (!needRedraw)
 			return;
-		
+
 		if (_vm->getClass(number, 20))
 			mask = 0;
 		else if (_vm->getClass(number, 21))
 			forceClip = 1;
 
 		// FIXME: ugly fix for samnmax inventory
-		if (_vm->_gameId==GID_SAMNMAX && _vm->getState(995))
+		if (_vm->_gameId == GID_SAMNMAX && _vm->getState(995))
 			return;
 
 		needRedraw = false;
@@ -1148,8 +1140,7 @@
 		return 0;
 	for (i = 1; i < NUM_ACTORS; i++) {
 		Actor *a = derefActor(i);
-		if (drawbits & (1 << i) && !getClass(i, 32) && y >= a->top
-				&& y <= a->bottom) {
+		if (drawbits & (1 << i) && !getClass(i, 32) && y >= a->top && y <= a->bottom) {
 			return i;
 		}
 	}
@@ -1163,8 +1154,7 @@
 
 	_msgPtrToAdd = charset._buffer;
 	_messagePtr = addMessageToStack(_messagePtr);
-	assert((int)(_msgPtrToAdd - charset._buffer) <
-				 (int)(sizeof(charset._buffer)));
+	assert((int)(_msgPtrToAdd - charset._buffer) < (int)(sizeof(charset._buffer)));
 
 	if (_actorToPrintStrFor == 0xFF) {
 		if (!_keepText)
@@ -1245,8 +1235,7 @@
 		} else {
 			abr = adjustXYToBeInBox(abr.x, abr.y, walkbox);
 		}
-		if (moving && walkdata.destdir == dir
-				&& walkdata.destx == abr.x && walkdata.desty == abr.y)
+		if (moving && walkdata.destdir == dir && walkdata.destx == abr.x && walkdata.desty == abr.y)
 			return;
 	}
 
@@ -1273,8 +1262,7 @@
 	return ptr;
 }
 
-void Actor::remapActor(int r_fact, int g_fact, int b_fact,
-											 int threshold)
+void Actor::remapActor(int r_fact, int g_fact, int b_fact, int threshold)
 {
 	byte *akos, *rgbs, *akpl;
 	int akpl_size, i;
@@ -1303,8 +1291,7 @@
 	rgbs = findResource(MKID('RGBS'), akos);
 
 	if (!rgbs) {
-		warning("Can't remap actor %d costume %d doesn't contain an RGB block",
-						number, costume);
+		warning("Can't remap actor %d costume %d doesn't contain an RGB block", number, costume);
 		return;
 	}
 	// skip resource header
@@ -1440,7 +1427,7 @@
 			if (onlyActorFlags & 1 && a->top != 0xFF && a->needBgReset) {
 				gfxUsageBits[_screenStartStrip + i] ^= bitpos;
 
-				if((a->bottom - a->top) >=0)
+				if ((a->bottom - a->top) >= 0)
 					gdi.resetBackground(a->top, a->bottom, i);
 			}
 			bitpos <<= 1;

Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/actor.h,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- actor.h	4 Jun 2002 23:32:49 -0000	1.8
+++ actor.h	7 Jul 2002 19:31:50 -0000	1.9
@@ -37,14 +37,14 @@
 };
 
 struct ActorWalkData {
-	int16 destx,desty;			// Final destination
+	int16 destx, desty;						// Final destination
 	byte destbox;
 	int16 destdir;
 	byte curbox;
-	int16 x,y;					// Current position
-	int16 newx,newy;			// Next position on our way to the destination
+	int16 x, y;										// Current position
+	int16 newx, newy;							// Next position on our way to the destination
 	int32 XYFactor, YXFactor;
-	uint16 xfrac,yfrac;
+	uint16 xfrac, yfrac;
 	int point3x, point3y;
 };
 
@@ -57,16 +57,13 @@
 	uint16 start[16];
 	uint16 end[16];
 	uint16 frame[16];
-	
-	void reset()
-	{
+
+	void reset() {
 		stopped = 0;
 		for (int i = 0; i < 16; i++) {
 			active[i] = 0;
 			curpos[i] = start[i] = end[i] = frame[i] = 0xFFFF;
-	}
-}
-};
+}}};
 
 class Actor {
 
@@ -79,7 +76,7 @@
 	uint16 costume;
 	byte room;
 	byte talkColor;
-	byte scalex,scaley;
+	byte scalex, scaley;
 	byte charset;
 	int16 newDirection;
 	byte moving;
@@ -89,12 +86,12 @@
 	bool needRedraw, needBgReset, costumeNeedsInit, visible;
 	byte shadow_mode;
 	bool flip;
-	uint speedx,speedy;
+	uint speedx, speedy;
 	byte frame;
 	byte walkbox;
 	byte mask;
 	byte animProgress, animSpeed;
-	int16 new_1,new_2;
+	int16 new_1, new_2;
 	uint16 talk_script, walk_script;
 	byte new_3;
 	int8 layer;
@@ -105,13 +102,16 @@
 	byte palette[64];
 
 protected:
-	Scumm	*_vm;
+	Scumm *_vm;
 
 public:
 
 	// Constructor, sets all data to 0
-	Actor() { memset(this, 0, sizeof(Actor)); }
-    void initActorClass(Scumm *scumm) {_vm = scumm;}
+	  Actor() {
+		memset(this, 0, sizeof(Actor));
+	} void initActorClass(Scumm *scumm) {
+		_vm = scumm;
+	}
 //protected:
 	void hideActor();
 	void showActor();
@@ -131,7 +131,7 @@
 	void setActorDirection(int direction);
 
 	AdjustBoxResult adjustXYToBeInBox(int dstX, int dstY, int pathfrom);
-	void adjustActorPos();	
+	void adjustActorPos();
 	void turnToDirection(int newdir);
 	void walkActor();
 	void drawActorCostume();
@@ -139,17 +139,25 @@
 	void setActorCostume(int c);
 	byte *getActorName();
 	void startWalkActor(int x, int y, int dir);
-	
+
 	void remapActor(int b, int c, int d, int e);
 	void walkActorOld();
 
 	void animateActor(int anim);
-	
-	bool isInCurrentRoom()					{ return room == _vm->_currentRoom; }
-	int getRoom()							{ return room; }
 
-	int getAnimVar(byte var)				{ return animVariable[var]; }
-	void setAnimVar(byte var, int value)	{ animVariable[var] = value; }
+	bool isInCurrentRoom() {
+		return room == _vm->_currentRoom;
+	}
+	int getRoom() {
+		return room;
+	}
+
+	int getAnimVar(byte var) {
+		return animVariable[var];
+	}
+	void setAnimVar(byte var, int value) {
+		animVariable[var] = value;
+	}
 
 };
 

Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/akos.cpp,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- akos.cpp	2 Jul 2002 20:08:42 -0000	1.24
+++ akos.cpp	7 Jul 2002 19:31:50 -0000	1.25
@@ -200,12 +200,12 @@
 		srcptr = akcd + READ_LE_UINT32(&off->akcd);
 		the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
 
-		move_x_cur = move_x + (int16) READ_LE_UINT16(&the_akci->rel_x);
-		move_y_cur = move_y + (int16) READ_LE_UINT16(&the_akci->rel_y);
+		move_x_cur = move_x + (int16)READ_LE_UINT16(&the_akci->rel_x);
+		move_y_cur = move_y + (int16)READ_LE_UINT16(&the_akci->rel_y);
 		width = READ_LE_UINT16(&the_akci->width);
 		height = READ_LE_UINT16(&the_akci->height);
-		move_x += (int16) READ_LE_UINT16(&the_akci->move_x);
-		move_y -= (int16) READ_LE_UINT16(&the_akci->move_y);
+		move_x += (int16)READ_LE_UINT16(&the_akci->move_x);
+		move_y -= (int16)READ_LE_UINT16(&the_akci->move_y);
 
 		switch (codec) {
 		case 1:
@@ -233,8 +233,8 @@
 			srcptr = akcd + READ_LE_UINT32(&off->akcd);
 			the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
 
-			move_x_cur = move_x + (int16) READ_LE_UINT16(p + 0);
-			move_y_cur = move_y + (int16) READ_LE_UINT16(p + 2);
+			move_x_cur = move_x + (int16)READ_LE_UINT16(p + 0);
+			move_y_cur = move_y + (int16)READ_LE_UINT16(p + 2);
 
 			p += (p[4] & 0x80) ? 6 : 5;
 
@@ -338,8 +338,7 @@
 		do {
 			if (*scaleytab++ < ar->scale_y) {
 				if (color && y < ar->outheight
-						&& (!ar->v1.mask_ptr
-								|| !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
+						&& (!ar->v1.mask_ptr || !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
 					*dst = ar->palette[color];
 				}
 				mask += 40;
@@ -404,11 +403,10 @@
 		do {
 			if (*scaleytab++ < ar->scale_y) {
 				if (color && y < ar->outheight
-						&& (!ar->v1.mask_ptr
-								|| !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
+						&& (!ar->v1.mask_ptr || !((mask[0] | mask[ar->v1.imgbufoffs]) & maskbit))) {
 					pcolor = ar->palette[color];
 					if (pcolor == 13)
-						pcolor = ar->shadow_table[*dst];						
+						pcolor = ar->shadow_table[*dst];
 					*dst = pcolor;
 				}
 				mask += 40;
@@ -557,7 +555,7 @@
 
 
 
-	if(_vm->isGlobInMemory(rtString,_vm->_vars[_vm->VAR_CUSTOMSCALETABLE])) {
+	if (_vm->isGlobInMemory(rtString, _vm->_vars[_vm->VAR_CUSTOMSCALETABLE])) {
 		v1.scaletable = _vm->getStringAddressVar(_vm->VAR_CUSTOMSCALETABLE);
 	} else {
 		v1.scaletable = default_scale_table;
@@ -746,23 +744,21 @@
 		draw_bottom = y_bottom;
 
 	if (cur_x == -1)
-		cur_x = 0;											/* ?? */
+		cur_x = 0;									/* ?? */
 
 	v1.destptr = outptr + cur_x + cur_y * outwidth;
 
 	masking = false;
 	if (clipping) {
 		masking = _vm->isMaskActiveAt(x_left, y_top, x_right, y_bottom,
-														 _vm->getResourceAddress(rtBuffer, 9) +
-														 _vm->gdi._imgBufOffs[clipping] +
-														 _vm->_screenStartStrip) != 0;
+																	_vm->getResourceAddress(rtBuffer, 9) +
+																	_vm->gdi._imgBufOffs[clipping] + _vm->_screenStartStrip) != 0;
 	}
 
 	v1.mask_ptr = NULL;
 
 	if (masking || charsetmask || shadow_mode) {
-		v1.mask_ptr =
-			_vm->getResourceAddress(rtBuffer, 9) + cur_y * 40 + _vm->_screenStartStrip;
+		v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + cur_y * 40 + _vm->_screenStartStrip;
 		v1.imgbufoffs = _vm->gdi._imgBufOffs[clipping];
 		if (!charsetmask && masking) {
 			v1.mask_ptr += v1.imgbufoffs;
@@ -879,33 +875,33 @@
 
 	vs = &_vm->virtscr[0];
 	//setBlastObjectMode(shadow_mode); // not implemented yet
-	moveX=move_x_cur;
-	moveY=move_y_cur;
+	moveX = move_x_cur;
+	moveY = move_y_cur;
 
 	if (!mirror) {
 		left = (x - moveX - width) + 1;
 	} else {
-		left = x + moveX -1;
+		left = x + moveX - 1;
 	}
 
-	var_20=0;
+	var_20 = 0;
 	max_width = outwidth;
 
 	right = left + width - 1;
 	top = y + moveY;
 	bottom = top + height;
 
-	if(left < 0)
+	if (left < 0)
 		left = 0;
-	if(left > max_width)
+	if (left > max_width)
 		left -= left - max_width;
 
 	// Yazoo: this is not correct, but fix a lots of bugs for the momment
-	
+
 	draw_top = 0;
 	draw_bottom = vs->height;
 
-	_vm->updateDirtyRect(0, left, right+1, top, bottom+1, 1 << dirty_id);
+	_vm->updateDirtyRect(0, left, right + 1, top, bottom + 1, 1 << dirty_id);
 
 	bdd.dataptr = srcptr;
 	bdd.out = vs->screenPtr;
@@ -915,10 +911,10 @@
 	bdd.scale_y = 0xFF;
 	bdd.srcheight = height;
 	bdd.srcwidth = width;
-	bdd.x = left+1;
+	bdd.x = left + 1;
 	bdd.y = top;
 
-	_vm->drawBomp(&bdd,0,bdd.dataptr,0,0);
+	_vm->drawBomp(&bdd, 0, bdd.dataptr, 0, 0);
 }
 
 void AkosRenderer::codec16()
@@ -952,8 +948,7 @@
 #define GUW(o) READ_LE_UINT16(aksq+curpos+(o))
 #define GB(o) aksq[curpos+(o)]
 
-bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
-															int numakfo)
+bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo, int numakfo)
 {
 	byte active;
 	uint old_curpos, curpos, end;
@@ -1057,7 +1052,7 @@
 		switch (code) {
 		case AKC_StartAnimInActor:
 			akos_queCommand(4, derefActorSafe(a->getAnimVar(GB(2)),
-							"akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
+																				"akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
 			continue;
 
 		case AKC_Random:
@@ -1099,8 +1094,7 @@
 			akos_queCommand(4, a, a->getAnimVar(GB(2)), 0);
 			continue;
 		case AKC_SetVarInActor:
-			derefActorSafe(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(
-								 GB(3), GW(4)
+			derefActorSafe(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(GB(3), GW(4)
 				);
 			continue;
 		case AKC_HideActor:
@@ -1174,8 +1168,7 @@
 	int code2 = aksq[curpos];
 	if (code2 & 0x80)
 		code2 = (code2 << 8) | aksq[curpos + 1];
-	assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan
-				 || code2 == AKC_Return);
+	assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return);
 
 	a->cost.curpos[chan] = curpos;
 

Index: akos.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/akos.h,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- akos.h	23 May 2002 21:22:07 -0000	1.9
+++ akos.h	7 Jul 2002 19:31:51 -0000	1.10
@@ -23,8 +23,8 @@
 
 
 #if !defined(__GNUC__)
-	#pragma START_PACK_STRUCTS
-#endif	
+#pragma START_PACK_STRUCTS
+#endif
 
 struct CostumeData;
 
@@ -43,52 +43,52 @@
 } GCC_PACK;
 
 struct AkosCI {
-	uint16 width,height;
+	uint16 width, height;
 	int16 rel_x, rel_y;
 	int16 move_x, move_y;
 } GCC_PACK;
 
 #if !defined(__GNUC__)
-	#pragma END_PACK_STRUCTS
-#endif	
+#pragma END_PACK_STRUCTS
+#endif
 
 struct AkosRenderer {
 //protected:
 	CostumeData *cd;
-	int x,y; /* where to draw costume */
-	byte scale_x, scale_y; /* scaling */
-	byte clipping; /* clip mask */
+	int x, y;											/* where to draw costume */
+	byte scale_x, scale_y;				/* scaling */
+	byte clipping;								/* clip mask */
 	bool charsetmask;
 	byte shadow_mode;
 	uint16 codec;
-	bool mirror; /* draw actor mirrored */
+	bool mirror;									/* draw actor mirrored */
 	byte dirty_id;
 	byte *outptr;
 	uint outwidth, outheight;
-	
+
 	/* pointer to various parts of the costume resource */
 	byte *akos;
 	AkosHeader *akhd;
-	
+
 	/* current move offset */
 	int move_x, move_y;
 	/* movement of cel to decode */
 	int move_x_cur, move_y_cur;
 	/* width and height of cel to decode */
-	int width,height;
-	
+	int width, height;
+
 	byte *srcptr;
 	byte *shadow_table;
 
 	struct {
 		/* codec stuff */
 		const byte *scaletable;
-		byte mask,shl;
+		byte mask, shl;
 		bool doContinue;
 		byte repcolor;
 		byte replen;
 		int scaleXstep;
-		int x,y;
+		int x, y;
 		int tmp_x, tmp_y;
 		int y_pitch;
 		int skip_width;
@@ -99,24 +99,25 @@
 
 	/* put less used stuff at the bottom to optimize opcodes */
 	int draw_top, draw_bottom;
-	byte *akpl,*akci,*aksq;
+	byte *akpl, *akci, *aksq;
 	AkosOffset *akof;
 	byte *akcd;
 
 	byte palette[256];
 
 protected:
-	Scumm	*_vm;
+	Scumm *_vm;
 
 public:
 
 	// Constructor, sets all data to 0
-	AkosRenderer(Scumm *scumm) { memset(this, 0, sizeof(AkosRenderer)); _vm = scumm; }
-
-	bool drawCostume();
+	  AkosRenderer(Scumm *scumm) {
+		memset(this, 0, sizeof(AkosRenderer));
+		_vm = scumm;
+	} bool drawCostume();
 	void setPalette(byte *palette);
 	void setCostume(int costume);
-	void setFacing(Actor *a);
+	void setFacing(Actor * a);
 	bool drawCostumeChannel(int chan);
 	void codec1();
 	void codec5();
@@ -126,45 +127,44 @@
 	void c1_spec3();
 };
 
-enum AkosOpcodes{
-	AKC_Return  = 0xC001,
-	AKC_SetVar  = 0xC010,
-	AKC_CmdQue3  = 0xC015,
-	AKC_ComplexChan  = 0xC020,
-	AKC_Jump  = 0xC030,
-	AKC_JumpIfSet  = 0xC031,
-	AKC_AddVar  = 0xC040,
-	AKC_Ignore  = 0xC050,
-	AKC_IncVar  = 0xC060,
-	AKC_CmdQue3Quick  = 0xC061,
+enum AkosOpcodes {
+	AKC_Return = 0xC001,
+	AKC_SetVar = 0xC010,
+	AKC_CmdQue3 = 0xC015,
+	AKC_ComplexChan = 0xC020,
+	AKC_Jump = 0xC030,
+	AKC_JumpIfSet = 0xC031,
+	AKC_AddVar = 0xC040,
+	AKC_Ignore = 0xC050,
+	AKC_IncVar = 0xC060,
+	AKC_CmdQue3Quick = 0xC061,
 	AKC_SkipStart = 0xC070,
-	AKC_SkipE  = 0xC070,
-	AKC_SkipNE  = 0xC071,
-	AKC_SkipL  = 0xC072,
-	AKC_SkipLE  = 0xC073,
-	AKC_SkipG  = 0xC074,
-	AKC_SkipGE  = 0xC075,
-	AKC_StartAnim  = 0xC080,
-	AKC_StartVarAnim  = 0xC081,
-	AKC_Random  = 0xC082,
-	AKC_SetActorClip  = 0xC083,
-	AKC_StartAnimInActor  = 0xC084,
-	AKC_SetVarInActor  = 0xC085,
-	AKC_HideActor  = 0xC086,
-	AKC_SetDrawOffs  = 0xC087,
-	AKC_JumpTable  = 0xC088,
-	AKC_SoundStuff  = 0xC089,
-	AKC_Flip  = 0xC08A,
-	AKC_Cmd3  = 0xC08B,
-	AKC_Ignore3  = 0xC08C,
-	AKC_Ignore2  = 0xC08D,
+	AKC_SkipE = 0xC070,
+	AKC_SkipNE = 0xC071,
+	AKC_SkipL = 0xC072,
+	AKC_SkipLE = 0xC073,
+	AKC_SkipG = 0xC074,
+	AKC_SkipGE = 0xC075,
+	AKC_StartAnim = 0xC080,
+	AKC_StartVarAnim = 0xC081,
+	AKC_Random = 0xC082,
+	AKC_SetActorClip = 0xC083,
+	AKC_StartAnimInActor = 0xC084,
+	AKC_SetVarInActor = 0xC085,
+	AKC_HideActor = 0xC086,
+	AKC_SetDrawOffs = 0xC087,
+	AKC_JumpTable = 0xC088,
+	AKC_SoundStuff = 0xC089,
+	AKC_Flip = 0xC08A,
+	AKC_Cmd3 = 0xC08B,
+	AKC_Ignore3 = 0xC08C,
+	AKC_Ignore2 = 0xC08D,
 	AKC_JumpStart = 0xC090,
-	AKC_JumpE  = 0xC090,
-	AKC_JumpNE  = 0xC091,
-	AKC_JumpL  = 0xC092,
-	AKC_JumpLE  = 0xC093,
-	AKC_JumpG  = 0xC094,
-	AKC_JumpGE  = 0xC095,
-	AKC_ClearFlag  = 0xC09F
+	AKC_JumpE = 0xC090,
+	AKC_JumpNE = 0xC091,
+	AKC_JumpL = 0xC092,
+	AKC_JumpLE = 0xC093,
+	AKC_JumpG = 0xC094,
+	AKC_JumpGE = 0xC095,
+	AKC_ClearFlag = 0xC09F
 };
-

Index: config-file.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/config-file.cpp,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- config-file.cpp	12 May 2002 21:59:03 -0000	1.9
+++ config-file.cpp	7 Jul 2002 19:31:51 -0000	1.10
@@ -33,8 +33,7 @@
 
 static char *ltrim(char *t)
 {
-	for (; *t && (*t == ' '); t++)
-		;
+	for (; *t && (*t == ' '); t++);
 	return t;
 }
 
@@ -54,8 +53,8 @@
 
 class hashconfig {
 public:
-	hashconfig(const char *);
-	~hashconfig();
+	hashconfig (const char *);
+	 ~hashconfig ();
 	bool is_domain(const char *) const;
 	const char *get(const char *) const;
 	const char *set(const char *, const char *);
@@ -69,13 +68,12 @@
 	int nkeys;
 };
 
-hashconfig::hashconfig(const char *dom):domain(dom ? Scumm::Strdup(dom) : 0),
+hashconfig::hashconfig (const char *dom):domain(dom ? Scumm::Strdup(dom) : 0),
 keys(0), values(0), nkeys(0)
 {
 }
 
-hashconfig::~hashconfig()
-{
+hashconfig::~hashconfig () {
 	xfree(domain);
 }
 
@@ -120,7 +118,7 @@
 	return domain;
 }
 
-void hashconfig::flush(FILE * cfg_file) const
+void hashconfig::flush(FILE *cfg_file) const
 {
 	int i;
 
@@ -143,7 +141,7 @@
 	domain = d ? Scumm::Strdup(d) : 0;
 }
 
-void hashconfig::merge(const hashconfig * h)
+void hashconfig::merge(const hashconfig *h)
 {
 	int i;
 
@@ -154,8 +152,9 @@
 
 // The config-class itself.
 
-Config::Config(const char *cfg, const char *d)
- : filename(Scumm::Strdup(cfg)), domain(d ? Scumm::Strdup(d) : 0), hash(0), ndomains(0), willwrite(false)
+Config::Config (const char *cfg, const char *d)
+: filename(Scumm::Strdup(cfg)), domain(d ? Scumm::Strdup(d) : 0), hash(0), ndomains(0),
+willwrite(false)
 {
 	FILE *cfg_file;
 	char t[MAXLINELEN];
@@ -171,8 +170,7 @@
 					// It's a new domain which begins here.
 					char *p = strchr(t, ']');
 					if (!p) {
-						debug(1,
-									"Config file buggy: no ] at the end of the domain name.\n");
+						debug(1, "Config file buggy: no ] at the end of the domain name.\n");
 					} else {
 						*p = 0;
 						set_domain(t + 1);
@@ -180,8 +178,7 @@
 				} else {
 					// It's a new key in the domain.
 					if (!domain) {
-						debug(1,
-									"Config file buggy: we have a key without a domain first.\n");
+						debug(1, "Config file buggy: we have a key without a domain first.\n");
 					}
 					char *p = strchr(t, '\n');
 					if (p)
@@ -208,8 +205,7 @@
 	}
 }
 
-Config::~Config()
-{
+Config::~Config () {
 	int i;
 
 	xfree(filename);
@@ -251,9 +247,8 @@
 	}
 
 	ndomains++;
-	hash =
-		(hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
-	hash[ndomains - 1] = new hashconfig(d);
+	hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+	hash[ndomains - 1] = new hashconfig (d);
 
 	return hash[ndomains - 1]->set(key, value);
 }
@@ -275,9 +270,8 @@
 	}
 
 	ndomains++;
-	hash =
-		(hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
-	hash[ndomains - 1] = new hashconfig(d);
+	hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+	hash[ndomains - 1] = new hashconfig (d);
 
 	return hash[ndomains - 1]->set(key, value);
 }
@@ -293,18 +287,17 @@
 			return;
 	}
 	ndomains++;
-	hash =
-		(hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
-	hash[ndomains - 1] = new hashconfig(domain);
+	hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+	hash[ndomains - 1] = new hashconfig (domain);
 }
 
 void Config::flush() const
 {
 	FILE *cfg_file;
 	int i;
-	
+
 	if (!willwrite)
-	    return;
+		return;
 
 	if (!(cfg_file = fopen(filename, "w"))) {
 		debug(1, "Unable to write configuration file: %s.\n", filename);
@@ -357,7 +350,7 @@
 	filename = f ? Scumm::Strdup(f) : 0;
 }
 
-void Config::merge_config(const Config * c)
+void Config::merge_config(const Config *c)
 {
 	int i, j;
 	bool found;
@@ -373,14 +366,14 @@
 		}
 		if (!found) {
 			ndomains++;
-			hash =
-				(hashconfig **) realloc(hash, ndomains * sizeof(hashconfig *));
-			hash[ndomains - 1] = new hashconfig(domain);
+			hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
+			hash[ndomains - 1] = new hashconfig (domain);
 			hash[ndomains - 1]->merge(c->hash[i]);
 		}
 	}
 }
 
-void Config::set_writing(bool w) {
-    willwrite = w;
+void Config::set_writing(bool w)
+{
+	willwrite = w;
 }

Index: config-file.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/config-file.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- config-file.h	14 May 2002 23:43:05 -0000	1.4
+++ config-file.h	7 Jul 2002 19:31:51 -0000	1.5
@@ -26,27 +26,27 @@
 class hashconfig;
 
 class Config {
-  public:
-      Config(const char * = "config.cfg", const char * = "default");
-      ~Config();
-    const char * get(const char *, const char * = 0) const;
-    const char * set(const char *, const char *, const char * = 0);
-    const char * set(const char *, int, const char * = 0);
-    void set_domain(const char *);
-    void flush() const;
-    void rename_domain(const char *);
-    void delete_domain(const char *);
-    void change_filename(const char *);
-    void merge_config(const Config *);
-    void set_writing(bool);
-  private:
-    char * filename, * domain;
-    hashconfig ** hash;
-    int ndomains;
-    bool willwrite;
+public:
+	Config (const char * = "config.cfg", const char * = "default");
+	 ~Config ();
+	const char *get(const char *, const char * = 0) const;
+	const char *set(const char *, const char *, const char * = 0);
+	const char *set(const char *, int, const char * = 0);
+	void set_domain(const char *);
+	void flush() const;
+	void rename_domain(const char *);
+	void delete_domain(const char *);
+	void change_filename(const char *);
+	void merge_config(const Config *);
+	void set_writing(bool);
+private:
+	char *filename, *domain;
+	hashconfig **hash;
+	int ndomains;
+	bool willwrite;
 };
 
 // The global config object
-extern Config * scummcfg;
+extern Config *scummcfg;
 
 #endif





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