[Scummvm-cvs-logs] CVS: scummvm Makefile,1.48,1.49 sdl.cpp,1.125,1.126

Travis Howell kirben at users.sourceforge.net
Thu Jun 13 21:32:03 CEST 2002


Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv24980

Modified Files:
	Makefile sdl.cpp 
Log Message:

Reverse patch as requested by Endy


Index: Makefile
===================================================================
RCS file: /cvsroot/scummvm/scummvm/Makefile,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -d -r1.48 -r1.49
--- Makefile	14 Jun 2002 03:52:02 -0000	1.48
+++ Makefile	14 Jun 2002 04:31:17 -0000	1.49
@@ -15,9 +15,6 @@
 # DEFINES += -DUSE_ALSA
 # LIBS    += -lasound
 
-# Uncomment this to activate the OpenGL rendering routines (it needs SDL!)
-# LIBS += -lGL
-# DEFINES += -DOPENGL
 
 # Now, please choose a graphical output system between SDL and X11.
 # Beware, only define one of them, otherwise the compilation will blow up.

Index: sdl.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sdl.cpp,v
retrieving revision 1.125
retrieving revision 1.126
diff -u -d -r1.125 -r1.126
--- sdl.cpp	14 Jun 2002 03:52:02 -0000	1.125
+++ sdl.cpp	14 Jun 2002 04:31:17 -0000	1.126
@@ -30,21 +30,6 @@
 
 #include <SDL.h>
 
-
-#ifdef OPENGL
-
-#ifdef WIN32
-/* Use OpenGL 1.1 */
-#define OGL_1_1 
-#endif
-
-#include "fb2opengl.h"
-
-int gl_shake=0;
-
-#endif
-
-
 #define MAX(a,b) (((a)<(b)) ? (b) : (a))
 #define MIN(a,b) (((a)>(b)) ? (b) : (a))
 
@@ -262,14 +247,10 @@
 	uint i;
 	SDL_Color *base = _cur_pal + start;
 	for(i=0;i!=num;i++) {
-	  #ifdef OPENGL
-	    fb2gl_palette(i+start,b[0],b[1],b[2]);
-	  #else
-	    base[i].r = b[0];
-            base[i].g = b[1];
-	    base[i].b = b[2];
-	  #endif
-	    b += 4;
+		base[i].r = b[0];
+		base[i].g = b[1];
+		base[i].b = b[2];
+		b += 4;
 	}
 
 	if (start < _palette_changed_first)
@@ -286,11 +267,7 @@
 
 	_sai_func = NULL;
 	sdl_tmpscreen = NULL;
-
-#ifdef OPENGL
-  scaling=1;
-  _mode_flags |= DF_REAL_8BIT;
-#else		
+	
 	switch(_mode) {
 	case GFX_2XSAI:
 		scaling = 2;
@@ -326,13 +303,11 @@
 		scaling = 1;
 		break;
 	}
-#endif
-	
+
 	sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
 	if (sdl_screen == NULL)
 		error("sdl_screen failed failed");
 
-#ifndef OPENGL	
 	if (_sai_func) {
 		uint16 *tmp_screen = (uint16*)calloc((SCREEN_WIDTH+3)*(SCREEN_HEIGHT+3),sizeof(uint16));
 		_mode_flags = DF_WANT_RECT_OPTIM | DF_SEPARATE_TEMPSCREEN | DF_UPDATE_EXPAND_1_PIXEL;
@@ -359,9 +334,6 @@
 			error("sdl_tmpscreen failed");
 		
 	} else {
-#else
-	  {
-#endif
 		switch(scaling) {
 		case 3:
 			_sai_func = Normal3x;
@@ -376,20 +348,12 @@
 
 		_mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
 
-		#ifdef OPENGL
-		  #ifdef OGL_1_1
-		    fb2gl_init(640,480,0,70, FB2GL_FS | FB2GL_320 | FB2GL_PITCH | FB2GL_RGBA | FB2GL_EXPAND);
-		  #else
-		    fb2gl_init(640,480,0,70, FB2GL_FS | FB2GL_320 | FB2GL_PITCH);
-		  #endif
-		#else
 		sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 8, 
 			_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
 		);
 		if (sdl_hwscreen == NULL)
 			error("sdl_hwscreen failed");
-		#endif
-
+		
 		sdl_tmpscreen = sdl_screen;
 	}
 }
@@ -398,9 +362,7 @@
 	SDL_FreeSurface(sdl_screen);
 	sdl_screen = NULL; 
 
-#ifndef OPENGL
 	SDL_FreeSurface(sdl_hwscreen); 
-#endif
 	sdl_hwscreen = NULL;
 
 	if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
@@ -580,11 +542,9 @@
 }
 
 void OSystem_SDL::update_screen() {
-
-#ifndef OPENGL  
+	
 	if (sdl_hwscreen == NULL)
 		return;	// Can this really happen?
-#endif
 
 	/* First make sure the mouse is drawn, if it should be drawn. */
 	draw_mouse();
@@ -594,16 +554,10 @@
 	 * be set up for conversion from 8bit to 16bit.
 	 */ 
 	if (((_mode_flags & DF_REAL_8BIT) == 0) && _palette_changed_last != 0) {
-            #ifdef OPENGL
-                  fb2gl_set_palette(_palette_changed_first,
-                    _palette_changed_last - _palette_changed_first);
-		  fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,gl_shake);
-            #else
 		SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first, 
 			_palette_changed_first,
 			_palette_changed_last - _palette_changed_first);
-	    #endif
-
+		
 		_palette_changed_last = 0;
 
 		force_full = true;
@@ -613,18 +567,13 @@
 	/* If the shake position changed, fill the dirty area with blackness */
 	if (_current_shake_pos != _new_shake_pos) {
 		SDL_Rect blackrect = {0, 0, SCREEN_WIDTH*scaling, _new_shake_pos*scaling};
-	      #ifdef OPENGL
-		gl_shake=_new_shake_pos;
-		fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,gl_shake);
-	      #else
 		SDL_FillRect(sdl_hwscreen, &blackrect, 0);
-	      #endif
+
 		_current_shake_pos = _new_shake_pos;
 
 		force_full = true;
 	}
 
-#ifndef OPENGL	
 	/* force a full redraw if requested */
 	if (force_full) {
 		num_dirty_rects = 1;
@@ -710,28 +659,20 @@
 		SDL_UnlockSurface(sdl_tmpscreen);
 		SDL_UnlockSurface(sdl_hwscreen);
 	}
-#endif
-
+	
 	/* Palette update in case we are in "real" 8 bit color mode.
 	 * Must take place after the screen data was updated, since with
 	 * "real" 8bit mode, palatte changes may be visible immediatly,
 	 * and we want to avoid any ugly effects.
 	 */
 	if (_mode_flags & DF_REAL_8BIT && _palette_changed_last != 0) {
-            #ifdef OPENGL
-                  fb2gl_set_palette(_palette_changed_first,
-                    _palette_changed_last - _palette_changed_first);
-		  fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,gl_shake);
-            #else
 		SDL_SetColors(sdl_hwscreen, _cur_pal + _palette_changed_first, 
 			_palette_changed_first,
 			_palette_changed_last - _palette_changed_first);
-	    #endif
 		
 		_palette_changed_last = 0;
 	}
-
-#ifndef OPENGL	
+	
 	if (num_dirty_rects > 0) {
 		/* Finally, blit all our changes to the screen */
 		SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, dirty_rect_list);
@@ -739,16 +680,6 @@
 
 	num_dirty_rects = 0;
 	force_full = false;
-#else   /* OpenGL */
-     else gl_shake=0; /* _new_sake_pos == _current_shake_pos */
-     if (_palette_changed_last != 0) {
-        fb2gl_set_palette(_palette_changed_first,
-         _palette_changed_last - _palette_changed_first);
-	_palette_changed_last=0;
-     }
-     fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,gl_shake);
-#endif			    
-
 }
 
 bool OSystem_SDL::show_mouse(bool visible) {
@@ -944,16 +875,11 @@
 
 	force_full = true;
 
-#ifdef OPENGL
-        fb2gl_set_palette(0,256);
-	fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,gl_shake);
-#else
 	/* reset palette */
 	if (_mode_flags & DF_REAL_8BIT)
 		SDL_SetColors(sdl_hwscreen, _cur_pal, 0, 256);
 	else
 		SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
-#endif
 
 	/* blit image */
 	OSystem_SDL::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);





More information about the Scummvm-git-logs mailing list