[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.62,1.63
James Brown
ender at users.sourceforge.net
Tue Jun 18 01:39:03 CEST 2002
Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv4101
Modified Files:
readme.txt
Log Message:
Simon1 fixes, Readme update
Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.62
retrieving revision 1.63
diff -u -d -r1.62 -r1.63
--- readme.txt 3 Jun 2002 21:48:21 -0000 1.62
+++ readme.txt 18 Jun 2002 08:38:38 -0000 1.63
@@ -1,6 +1,6 @@
ScummVM README
-Last updated: 2002-05-13
-Release version: 0.2.0 [Release]
+Last updated: 2002-06-18
+Release version: 0.2.2 [CVS]
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
@@ -160,6 +160,10 @@
COMPRESSED_SOUND_FILE. Tools for compressing .SOU files to .SO3 files can be
found in the 'tools' CVS module, or in the 'scummvm-tools' package.
+You can also comment/uncomment appropriate lines in the Makefile to use
+sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
+filtering by using OpenGL textures.
+
On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug
messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
@@ -279,13 +283,17 @@
configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
+The alternative is to try using the SDL_gl.cpp target. This will allow you to
+use hardware accelerated functions, like bilinear filtering and FSAA, on
+suitable OpenGL capable cards.
Autosaves:
----------
Because ScummVM is still a beta product, it -can- crash and/or hang
occasionally. As such, every five minutes it will save a game in Slot 0. This
-game can be loaded via Ctrl-0, or the F5 menu.
+game can be loaded via Ctrl-0, or the F5 menu. This autosaving only applies to
+Scumm games, not other games (such as Simon the Sorcerer)
Savegames:
@@ -341,7 +349,8 @@
'emulated MIDI' technology. It can be accessed using the 'midiemu' option,
and is the default for Sam and Max on UNIX platforms. -HOWEVER-, it is still
very buggy and the emulation is not perfect. If you are capable of using
-native midi, we recommend using one of the MIDI modes below.
+native midi, we recommend using one of the MIDI modes below, or Adlib if
+your game includes music in the appropriate format.
Playing sound with Native MIDI:
@@ -479,15 +488,15 @@
Credits:
--------
The core ScummVM team:
- Ludvig Strigeus - Original developer, lead developer 'simon' module
- Vincent Hamm - Current lead developer, ScummVM
- James Brown - Co-lead developer, ScummVM
+ James Brown - Current lead developer, ScummVM
+ Vincent Hamm - Co-lead developer, ScummVM (inactive)
Jeremy Newman - Webmaster
+ Ludvig Strigeus - Original developer, Scumm and SimonVM. (Retired)
Porters:
Lionel Ulmer - X11/Linux port
Nicolas Bacca - PocketPC/WinCE port
- Mutwin Kraus - Macintosh port
+ Mutwin Kraus - Macintosh port (Retired)
Max Horn - Macintosh port, many bug fixes
Marcus Comstedt - Dreamcast port
Ruediger Hanke - MorphOS port
@@ -505,6 +514,8 @@
Nicolas Noble - Config file and ALSA support
Pawel Kolodziejski - Added missing Dig SMUSH codecs
Felix Jakschitsc - His hard work on Zak256
+ Andr Souza - SDL-based OpenGL renderer
+ Kov cs Endre J nos - Several fixes for Simon1
And to all the contributors, users, and beta testers we've missed.
Thanks!
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