[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.62,1.63

James Brown ender at users.sourceforge.net
Tue Jun 18 01:39:03 CEST 2002


Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv4101

Modified Files:
	readme.txt 
Log Message:
Simon1 fixes, Readme update



Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.62
retrieving revision 1.63
diff -u -d -r1.62 -r1.63
--- readme.txt	3 Jun 2002 21:48:21 -0000	1.62
+++ readme.txt	18 Jun 2002 08:38:38 -0000	1.63
@@ -1,6 +1,6 @@
 ScummVM README
-Last updated:    2002-05-13
-Release version: 0.2.0 [Release]
+Last updated:    2002-06-18
+Release version: 0.2.2 [CVS]
 ------------------------------------------------------------------------
 
 For more information, compatibility lists, details on donating, the latest
@@ -160,6 +160,10 @@
 COMPRESSED_SOUND_FILE. Tools for compressing .SOU files to .SO3 files can be
 found in the 'tools' CVS module, or in the 'scummvm-tools' package.
 
+You can also comment/uncomment appropriate lines in the Makefile to use
+sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
+filtering by using OpenGL textures.
+
 On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug 
 messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
 
@@ -279,13 +283,17 @@
 configuration without optimizations. And there is always a speed impact when
 using any form of anti-aliasing/linear filtering.
 
+The alternative is to try using the SDL_gl.cpp target. This will allow you to
+use hardware accelerated functions, like bilinear filtering and FSAA, on
+suitable OpenGL capable cards.
 
 Autosaves:
 ----------
 
 Because ScummVM is still a beta product, it -can- crash and/or hang
 occasionally. As such, every five minutes it will save a game in Slot 0. This
-game can be loaded via Ctrl-0, or the F5 menu.
+game can be loaded via Ctrl-0, or the F5 menu. This autosaving only applies to
+Scumm games, not other games (such as Simon the Sorcerer)
 
 
 Savegames:
@@ -341,7 +349,8 @@
 'emulated MIDI' technology. It can be accessed using the 'midiemu' option,
 and is the default for Sam and Max on UNIX platforms. -HOWEVER-, it is still
 very buggy and the emulation is not perfect. If you are capable of using
-native midi, we recommend using one of the MIDI modes below.
+native midi, we recommend using one of the MIDI modes below, or Adlib if
+your game includes music in the appropriate format.
 
 
 Playing sound with Native MIDI:
@@ -479,15 +488,15 @@
 Credits:
 --------
   The core ScummVM team:
-        Ludvig Strigeus    - Original developer, lead developer 'simon' module
-        Vincent Hamm       - Current lead developer, ScummVM
-        James Brown        - Co-lead developer, ScummVM
+        James Brown        - Current lead developer, ScummVM
+        Vincent Hamm       - Co-lead developer, ScummVM (inactive)
         Jeremy Newman      - Webmaster
+        Ludvig Strigeus    - Original developer, Scumm and SimonVM. (Retired)
 
  Porters:
         Lionel Ulmer       - X11/Linux port
         Nicolas Bacca      - PocketPC/WinCE port
-        Mutwin Kraus       - Macintosh port
+        Mutwin Kraus       - Macintosh port (Retired)
         Max Horn           - Macintosh port, many bug fixes
         Marcus Comstedt    - Dreamcast port
         Ruediger Hanke     - MorphOS port
@@ -505,6 +514,8 @@
         Nicolas Noble      - Config file and ALSA support
         Pawel Kolodziejski - Added missing Dig SMUSH codecs
         Felix Jakschitsc   - His hard work on Zak256
+        Andr‚ Souza        - SDL-based OpenGL renderer
+        Kov cs Endre J nos - Several fixes for Simon1
 
         And to all the contributors, users, and beta testers we've missed.
         Thanks!





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