[Scummvm-cvs-logs] CVS: scummvm/wince MenuTitle.bmp,NONE,1.1 PocketSCUMM.rc,1.2,1.3 PocketSCUMM.vcc,NONE,1.1 PocketSCUMM.vcp,1.2,1.3 PocketSCUMM.vcw,NONE,1.1 newres.h,1.2,1.3 pocketscumm.ico,1.2,1.3 resource.h,1.2,1.3 screen.h,1.2,1.3 findgame.cpp,1.1,1.2 pocketpc.cpp,1.3,1.4
Nicolas Bacca
arisme at users.sourceforge.net
Thu Mar 14 14:38:12 CET 2002
Update of /cvsroot/scummvm/scummvm/wince
In directory usw-pr-cvs1:/tmp/cvs-serv16378
Modified Files:
findgame.cpp pocketpc.cpp
Added Files:
MenuTitle.bmp PocketSCUMM.rc PocketSCUMM.vcc PocketSCUMM.vcp
PocketSCUMM.vcw newres.h pocketscumm.ico resource.h screen.h
Log Message:
Finishing new WinCE port
--- NEW FILE: MenuTitle.bmp ---
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--- NEW FILE: PocketSCUMM.vcc ---
; CLW file contains information for the MFC ClassWizard
[General Info]
Version=1
LastClass=
LastTemplate=CDialog
NewFileInclude1=#include "stdafx.h"
NewFileInclude2=#include "pocketscumm.h"
LastPage=0
ClassCount=0
ResourceCount=2
Resource1=IDD_GAMESELECT (English (U.S.))
Resource2=IDM_MENU (English (U.S.))
[DLG:IDD_GAMESELECT (English (U.S.))]
Type=1
Class=?
ControlCount=7
Control1=IDC_LISTAVAILABLE,listbox,1352728833
Control2=IDC_STATIC,static,1342177806
Control3=IDC_GAMEDESC,static,1342308352
Control4=IDC_PLAY,button,1342242816
Control5=IDC_FILEPATH,static,1342308352
Control6=IDC_SCAN,button,1342242816
Control7=IDC_EXIT,button,1342242816
[MNU:IDM_MENU (English (U.S.))]
Type=1
Class=?
Command1=IDC_LOADSAVE
Command2=IDC_OPTIONS
Command3=IDC_EXIT
Command4=IDC_LANDSCAPE
Command5=IDC_SKIP
Command6=IDC_SOUND
CommandCount=6
--- NEW FILE: PocketSCUMM.vcw ---
Microsoft eMbedded Visual Tools Workspace File, Format Version 3.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "PocketSCUMM"=.\PocketSCUMM.vcp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################
Index: findgame.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/wince/findgame.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** findgame.cpp 14 Mar 2002 14:09:14 -0000 1.1
--- findgame.cpp 14 Mar 2002 22:37:50 -0000 1.2
***************
*** 4,8 ****
#include "stdafx.h"
! #include <Winuser.h>
#include "resource.h"
--- 4,9 ----
#include "stdafx.h"
! #include <Winuser.h>
! #include <Winnls.h>
#include "resource.h"
Index: pocketpc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/wince/pocketpc.cpp,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** pocketpc.cpp 14 Mar 2002 14:09:14 -0000 1.3
--- pocketpc.cpp 14 Mar 2002 22:37:50 -0000 1.4
***************
*** 33,37 ****
#include "commctrl.h"
! #include <Winuser.h>
#include <sipapi.h>
#include <Aygshell.h>
--- 33,38 ----
#include "commctrl.h"
! #include <Winuser.h>
! #include <Winnls.h>
#include <sipapi.h>
#include <Aygshell.h>
***************
*** 43,47 ****
#include "SDL_audio.h"
#include "SDL_timer.h"
! #include "SDL_thread.h"
#define VERSION "Build " POCKETSCUMM_BUILD " (VM " SCUMMVM_CVS ")"
--- 44,50 ----
#include "SDL_audio.h"
#include "SDL_timer.h"
! #include "SDL_thread.h"
!
! #define POCKETSCUMM_BUILD "031402"
#define VERSION "Build " POCKETSCUMM_BUILD " (VM " SCUMMVM_CVS ")"
***************
*** 961,965 ****
argv[2] = argdir;
scumm._savegame_dir = _directory;
! scumm._error_handler = error_handler;
if(argv[1] == NULL)
--- 964,968 ----
argv[2] = argdir;
scumm._savegame_dir = _directory;
! // scumm._error_handler = error_handler;
if(argv[1] == NULL)
***************
*** 1019,1023 ****
void setShakePos(Scumm *s, int shake_pos) {}
// TODO : switch to MP3 support
! void cd_playtrack(int track, int offset, int delay) {}
--- 1022,1028 ----
void setShakePos(Scumm *s, int shake_pos) {}
// TODO : switch to MP3 support
! void cd_playtrack(int track, int offset, int delay) {}
! // Never happening on Pocket version
! void launcherLoop() {}
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