[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.44,1.45 gameDetector.cpp,1.54,1.55 gameDetector.h,1.11,1.12 scummvm.cpp,1.134,1.135
Max Horn
fingolfin at users.sourceforge.net
Fri May 3 17:21:02 CEST 2002
Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv23742
Modified Files:
readme.txt gameDetector.cpp gameDetector.h scummvm.cpp
Log Message:
automatic detecion of MT32 vs. GM midi; removed obsolete -r command line option
Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.44
retrieving revision 1.45
diff -u -d -r1.44 -r1.45
--- readme.txt 4 May 2002 00:08:22 -0000 1.44
+++ readme.txt 4 May 2002 00:20:38 -0000 1.45
@@ -228,7 +228,6 @@
-g<mode> - Select graphics scaler. See below.
-f - Full-screen mode.
-n - Disable subtitles. Use with games that have voice.
- -r - Enable Roland conversion. Try if music sounds incorrect.
-a - Enable amiga pal conversion, for playing Amiga versions
-d[<num>] - Set debug verbosity to <num>
-w[<file>] - Write configuration file
Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gameDetector.cpp,v
retrieving revision 1.54
retrieving revision 1.55
diff -u -d -r1.54 -r1.55
--- gameDetector.cpp 4 May 2002 00:06:40 -0000 1.54
+++ gameDetector.cpp 4 May 2002 00:20:38 -0000 1.55
@@ -53,7 +53,6 @@
"\t-m<num> - set music volume to <num> (0-100)\n"
"\t-s<num> - set sfx volume to <num> (0-255)\n"
"\t-e<mode> - set music engine (see readme.txt for details)\n"
- "\t-r - emulate roland mt32 instruments\n"
"\t-f - fullscreen mode\n"
"\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x)\n"
"\t-a - specify game is amiga version\n"
@@ -93,12 +92,6 @@
if ((val = scummcfg->get("sfx_volume")))
_sfx_volume = atoi(val);
- if ((val = scummcfg->get("mt32emulate")))
- if (!scumm_stricmp(val, "true"))
- _mt32emulate = true;
- else
- _mt32emulate = false;
-
if ((val = scummcfg->get("nosubtitles")))
if (!scumm_stricmp(val, "true"))
_noSubtitles = true;
@@ -210,9 +203,8 @@
scummcfg->set("path", _gameDataPath);
break;
case 'r':
- CHECK_OPTION();
- _mt32emulate = true;
- scummcfg->set("mt32emulate", "true");
+ HANDLE_OPTION();
+ // Ignore -r for now, to ensure backward compatibility.
break;
case 's':
HANDLE_OPTION();
Index: gameDetector.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gameDetector.h,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- gameDetector.h 27 Apr 2002 16:58:29 -0000 1.11
+++ gameDetector.h 4 May 2002 00:20:39 -0000 1.12
@@ -36,7 +36,6 @@
byte _music_volume;
byte _sfx_volume;
- bool _mt32emulate;
bool _amiga;
uint16 _debugMode;
Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.cpp,v
retrieving revision 1.134
retrieving revision 1.135
diff -u -d -r1.134 -r1.135
--- scummvm.cpp 3 May 2002 18:05:33 -0000 1.134
+++ scummvm.cpp 4 May 2002 00:20:39 -0000 1.135
@@ -1392,7 +1392,6 @@
imuse = IMuse::create_midi(syst, detector->createMidi());
}
- imuse->property(IMuse::PROP_MT32_EMULATE, detector->_mt32emulate);
if (detector->_gameTempo != 0)
imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
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