[Scummvm-cvs-logs] CVS: scummvm actor.h,NONE,1.1 actor.cpp,1.64,1.65 boxes.cpp,1.27,1.28 object.cpp,1.67,1.68 script.cpp,1.57,1.58 script_v1.cpp,1.108,1.109 script_v2.cpp,1.61,1.62 scumm.h,1.160,1.161 scummvm.cpp,1.151,1.152 sound.cpp,1.87,1.88 string.cpp,1.40,1.41

Max Horn fingolfin at users.sourceforge.net
Tue May 14 12:12:17 CEST 2002


Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv25112

Modified Files:
	actor.cpp boxes.cpp object.cpp script.cpp script_v1.cpp 
	script_v2.cpp scumm.h scummvm.cpp sound.cpp string.cpp 
Added Files:
	actor.h 
Log Message:
refactored parts of actor.cpp: many methods are now members of class Actor instead of class Scumm. This is still work in progress!

--- NEW FILE: actor.h ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001/2002 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/actor.h,v 1.1 2002/05/14 19:11:20 fingolfin Exp $
 *
 */


#ifndef ACTOR_H
#define ACTOR_H

struct ActorWalkData {
	int16 destx,desty;			// Final destination
	byte destbox;
	int16 destdir;
	byte curbox;
	int16 x,y;					// Current position
	int16 newx,newy;			// Next position on our way to the destination
	int32 XYFactor, YXFactor;
	uint16 xfrac,yfrac;
	int point3x, point3y;
};

struct CostumeData {
	byte active[16];
	uint16 animCounter1;
	byte animCounter2;
	uint16 stopped;
	uint16 curpos[16];
	uint16 start[16];
	uint16 end[16];
	uint16 frame[16];
};

struct Actor {
	int x, y, top, bottom;
	int elevation;
	uint width;
	byte number;
	uint16 facing;
	uint16 costume;
	byte room;
	byte talkColor;
	byte scalex,scaley;
	byte charset;
	int16 newDirection;
	byte moving;
	byte ignoreBoxes;
	byte forceClip;
	byte initFrame, walkFrame, standFrame, talkFrame1, talkFrame2;
	bool needRedraw, needBgReset, costumeNeedsInit, visible;
	byte shadow_mode;
	bool flip;
	uint speedx,speedy;
	byte frame;
	byte walkbox;
	byte mask;
	byte animProgress, animSpeed;
	int16 new_1,new_2;
	uint16 talk_script, walk_script;
	byte new_3;
	int8 layer;
	ActorWalkData walkdata;
	int16 animVariable[16];
	uint16 sound[8];
	CostumeData cost;
	byte palette[64];

	void hideActor();
	void showActor();

	void initActor(int mode);
	void setActorWalkSpeed(uint newSpeedX, uint newSpeedY);
	int calcMovementFactor(int newx, int newy);
	int actorWalkStep();
	int remapDirection(int dir);
	void setupActorScale();
	void stopActorMoving();
	void startWalkAnim(int cmd, int angle);
	void startAnimActor(int frame);
	void setActorBox(int box);

	int updateActorDirection();
	void setActorDirection(int direction);

	void adjustActorPos();	
	void turnToDirection(int newdir);
	void walkActor();
	void setActorCostume(int c);
	byte *getActorName();
	void startWalkActor(int x, int y, int dir);
	
	void remapActor(int b, int c, int d, int e);
	void walkActorOld();
};

#endif

Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/actor.cpp,v
retrieving revision 1.64
retrieving revision 1.65
diff -u -d -r1.64 -r1.65
--- actor.cpp	11 May 2002 14:55:03 -0000	1.64
+++ actor.cpp	14 May 2002 19:11:20 -0000	1.65
@@ -24,79 +24,79 @@
 #include "scumm.h"
 #include "math.h"
 
-void Scumm::initActor(Actor * a, int mode)
+void Actor::initActor(int mode)
 {
 	if (mode == 1) {
-		a->costume = 0;
-		a->room = 0;
-		a->x = 0;
-		a->y = 0;
[...1350 lines suppressed...]
-			a->walkdata.point3x = 32000;
+	if (walkdata.point3x != 32000) {
+		if (calcMovementFactor(walkdata.point3x, walkdata.point3y)) {
+			walkdata.point3x = 32000;
 			return;
 		}
-		a->walkdata.point3x = 32000;
+		walkdata.point3x = 32000;
 	}
 
-	a->walkbox = a->walkdata.curbox;
-	a->mask = getMaskFromBox(a->walkbox);
-	a->moving &= MF_IN_LEG;
-	a->moving |= MF_NEW_LEG;
+	walkbox = walkdata.curbox;
+	mask = g_scumm->getMaskFromBox(walkbox);
+	moving &= MF_IN_LEG;
+	moving |= MF_NEW_LEG;
 	goto restart;
 }

Index: boxes.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/boxes.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- boxes.cpp	9 May 2002 20:04:53 -0000	1.27
+++ boxes.cpp	14 May 2002 19:11:20 -0000	1.28
@@ -871,35 +871,35 @@
 	GetGates(trap1, trap2);
 	ScummPoint pt;
 
-	p[1].x = actor->x;
-	p[1].y = actor->y;
-	p[2].x = 32000;
-	p[3].x = 32000;
-	p[4].x = 32000;
+	gateLoc[1].x = actor->x;
+	gateLoc[1].y = actor->y;
+	gateLoc[2].x = 32000;
+	gateLoc[3].x = 32000;
+	gateLoc[4].x = 32000;
 
 	if (trap2 == final_trap) {		/* next = final box? */
-		p[4].x = actor->walkdata.destx;
-		p[4].y = actor->walkdata.desty;
+		gateLoc[4].x = actor->walkdata.destx;
+		gateLoc[4].y = actor->walkdata.desty;
 
 		if (getMaskFromBox(trap1) == getMaskFromBox(trap2) || 1) {
-			if (CompareSlope(p[1].x, p[1].y, p[4].x, p[4].y, gate1ax, gate1ay) !=
-					CompareSlope(p[1].x, p[1].y, p[4].x, p[4].y, gate1bx, gate1by) &&
-					CompareSlope(p[1].x, p[1].y, p[4].x, p[4].y, gate2ax, gate2ay) !=
-					CompareSlope(p[1].x, p[1].y, p[4].x, p[4].y, gate2bx, gate2by)) {
+			if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1ax, gate1ay) !=
+					CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1bx, gate1by) &&
+					CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2ax, gate2ay) !=
+					CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2bx, gate2by)) {
 				return 0;								/* same zplane and between both gates? */
 			}
 		}
 	}
 
-	pt = closestPtOnLine(gate2ax, gate2ay, gate2bx, gate2by, p[1].x, p[1].y);
-	p[3].x = pt.x;
-	p[3].y = pt.y;
+	pt = closestPtOnLine(gate2ax, gate2ay, gate2bx, gate2by, gateLoc[1].x, gateLoc[1].y);
+	gateLoc[3].x = pt.x;
+	gateLoc[3].y = pt.y;
 
-	if (CompareSlope(p[1].x, p[1].y, p[3].x, p[3].y, gate1ax, gate1ay) ==
-			CompareSlope(p[1].x, p[1].y, p[3].x, p[3].y, gate1bx, gate1by)) {
-		closestPtOnLine(gate1ax, gate1ay, gate1bx, gate1by, p[1].x, p[1].y);
-		p[2].x = pt.x;							/* if point 2 between gates, ignore! */
-		p[2].y = pt.y;
+	if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1ax, gate1ay) ==
+			CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1bx, gate1by)) {
+		closestPtOnLine(gate1ax, gate1ay, gate1bx, gate1by, gateLoc[1].x, gateLoc[1].y);
+		gateLoc[2].x = pt.x;							/* if point 2 between gates, ignore! */
+		gateLoc[2].y = pt.y;
 	}
 
 	return 0;

Index: object.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/object.cpp,v
retrieving revision 1.67
retrieving revision 1.68
diff -u -d -r1.67 -r1.68
--- object.cpp	11 May 2002 17:49:41 -0000	1.67
+++ object.cpp	14 May 2002 19:11:20 -0000	1.68
@@ -720,7 +720,7 @@
 	byte *objptr;
 
 	if (obj < NUM_ACTORS)
-		return getActorName(derefActorSafe(obj, "getObjOrActorName"));
+		return derefActorSafe(obj, "getObjOrActorName")->getActorName();
 
 	if (_features & GF_SMALL_HEADER) {
 		byte offset = 0;

Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/script.cpp,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -d -r1.57 -r1.58
--- script.cpp	10 May 2002 13:45:32 -0000	1.57
+++ script.cpp	14 May 2002 19:11:20 -0000	1.58
@@ -883,7 +883,7 @@
 		return;
 
 	dir = (_xPos > x) ? 90 : 270;
-	turnToDirection(derefActorSafe(act, "faceActorToObj"), dir);
+	derefActorSafe(act, "faceActorToObj")->turnToDirection(dir);
 }
 
 void Scumm::animateActor(int act, int anim)
@@ -905,18 +905,18 @@
 
 		switch (cmd) {
 		case 2:
-			stopActorMoving(a);
-			startAnimActor(a, a->standFrame);
+			a->stopActorMoving();
+			a->startAnimActor(a->standFrame);
 			break;
 		case 3:
 			a->moving &= ~4;
-			setActorDirection(a, dir);
+			a->setActorDirection(dir);
 			break;
 		case 4:
-			turnToDirection(a, dir);
+			a->turnToDirection(dir);
 			break;
 		default:
-			startAnimActor(a, anim);
+			a->startAnimActor(anim);
 		}
 
 	} else {
@@ -931,18 +931,18 @@
 
 		switch (anim >> 2) {
 		case 0x3F:
-			stopActorMoving(a);
-			startAnimActor(a, a->standFrame);
+			a->stopActorMoving();
+			a->startAnimActor(a->standFrame);
 			break;
 		case 0x3E:
 			a->moving &= ~4;
-			setActorDirection(a, oldDirToNewDir(dir));
+			a->setActorDirection(oldDirToNewDir(dir));
 			break;
 		case 0x3D:
-			turnToDirection(a, oldDirToNewDir(dir));
+			a->turnToDirection(oldDirToNewDir(dir));
 			break;
 		default:
-			startAnimActor(a, anim);
+			a->startAnimActor(anim);
 		}
 
 	}

Index: script_v1.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/script_v1.cpp,v
retrieving revision 1.108
retrieving revision 1.109
diff -u -d -r1.108 -r1.109
--- script_v1.cpp	14 May 2002 18:14:15 -0000	1.108
+++ script_v1.cpp	14 May 2002 19:11:20 -0000	1.109
@@ -715,12 +715,12 @@
 			getVarOrDirectByte(0x80);
 			break;
 		case 1:										/* costume */
-			setActorCostume(a, getVarOrDirectByte(0x80));
+			a->setActorCostume(getVarOrDirectByte(0x80));
 			break;
 		case 2:										/* walkspeed */
 			i = getVarOrDirectByte(0x80);
 			j = getVarOrDirectByte(0x40);
-			setActorWalkSpeed(a, i, j);
+			a->setActorWalkSpeed(i, j);
 			break;
 		case 3:										/* sound */
 			a->sound[0] = getVarOrDirectByte(0x80);
@@ -741,7 +741,7 @@
 			getVarOrDirectByte(0x20);
 			break;
 		case 8:										/* init */
-			initActor(a, 0);
+			a->initActor(0);
 			break;
 		case 9:										/* elevation */
 			a->elevation = getVarOrDirectWord(0x80);
@@ -1306,17 +1306,15 @@
 
 void Scumm::o5_getActorX()
 {
-	int actor;
+	int a;
 	getResultPos();
 
 	if(_gameId == GID_INDY3_256)
-
-		actor = getVarOrDirectByte(0x80);
-
+		a = getVarOrDirectByte(0x80);
 	else
-		actor = getVarOrDirectWord(0x80);
+		a = getVarOrDirectWord(0x80);
 
-	setResult(getObjX(actor));
+	setResult(getObjX(a));
 }
 
 void Scumm::o5_getActorY()
@@ -1634,7 +1632,7 @@
 	_fullRedraw = 1;
 
 	if (x != -1) {
-		startWalkActor(a, x, y, -1);
+		a->startWalkActor(x, y, -1);
 	}
 }
 
@@ -2557,7 +2555,7 @@
 	a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorTo");
 	x = getVarOrDirectWord(0x40);
 	y = getVarOrDirectWord(0x20);
-	startWalkActor(a, x, y, -1);
+	a->startWalkActor(x, y, -1);
 }
 
 void Scumm::o5_walkActorToActor()
@@ -2603,7 +2601,7 @@
 	else
 		x -= b;
 
-	startWalkActor(a, x, y, -1);
+	a->startWalkActor(x, y, -1);
 }
 
 void Scumm::o5_walkActorToObject()
@@ -2617,7 +2615,7 @@
 	obj = getVarOrDirectWord(0x40);
 	if (whereIsObject(obj) != WIO_NOT_FOUND) {
 		getObjectXYPos(obj);
-		startWalkActor(a, _xPos, _yPos, _dir);
+		a->startWalkActor(_xPos, _yPos, _dir);
 	}
 }
 

Index: script_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/script_v2.cpp,v
retrieving revision 1.61
retrieving revision 1.62
diff -u -d -r1.61 -r1.62
--- script_v2.cpp	12 May 2002 17:51:40 -0000	1.61
+++ script_v2.cpp	14 May 2002 19:11:20 -0000	1.62
@@ -1345,7 +1345,7 @@
 		if (whereIsObject(obj) == WIO_NOT_FOUND)
 			return;
 		getObjectXYPos(obj);
-		startWalkActor(a, _xPos, _yPos, _dir);
+		a->startWalkActor(_xPos, _yPos, _dir);
 	} else {
 		a2 = derefActorSafe(obj, "o6_walkActorToObj(2)");
 		if (!a2)
@@ -1361,7 +1361,7 @@
 			x += dist;
 		else
 			x -= dist;
-		startWalkActor(a, x, a2->y, -1);
+		a->startWalkActor(x, a2->y, -1);
 	}
 }
 
@@ -1370,7 +1370,7 @@
 	int x, y;
 	y = pop();
 	x = pop();
-	startWalkActor(derefActorSafe(pop(), "o6_walkActorTo"), x, y, -1);
+	derefActorSafe(pop(), "o6_walkActorTo")->startWalkActor(x, y, -1);
 }
 
 void Scumm::o6_putActorInRoom()
@@ -1508,7 +1508,7 @@
 	}
 	_fullRedraw = 1;
 	if (x != -1) {
-		startWalkActor(a, x, y, -1);
+		a->startWalkActor(x, y, -1);
 	}
 }
 
@@ -1920,12 +1920,12 @@
 
 	switch (b) {
 	case 76:											/* actor-costume */
-		setActorCostume(a, pop());
+		a->setActorCostume(pop());
 		break;
 	case 77:											/* actor-speed */
 		j = pop();
 		i = pop();
-		setActorWalkSpeed(a, i, j);
+		a->setActorWalkSpeed(i, j);
 		break;
 	case 78:											/* actor-sound */
 		k = getStackList(args, sizeof(args) / sizeof(args[0]));
@@ -1948,7 +1948,7 @@
 		pop();
 		break;
 	case 83:
-		initActor(a, 0);
+		a->initActor(0);
 		break;
 	case 84:											/* actor-elevation */
 		a->elevation = pop();
@@ -2026,7 +2026,7 @@
 		a->new_3 = 0;
 		break;
 	case 217:
-		initActor(a, 2);
+		a->initActor(2);
 		break;
 	case 227:										/* actor_layer */
 		a->layer = pop();
@@ -2038,15 +2038,15 @@
 		a->talk_script = pop();
 		break;
 	case 229:										/* stand */
-		stopActorMoving(a);
-		startAnimActor(a, a->standFrame);
+		a->stopActorMoving();
+		a->startAnimActor(a->standFrame);
 		break;
 	case 230:										/* set direction */
 		a->moving &= ~4;
-		setActorDirection(a, pop());
+		a->setActorDirection(pop());
 		break;
 	case 231:										/* turn to direction */
-		turnToDirection(a, pop());
+		a->turnToDirection(pop());
 		break;
 	case 233:										/* freeze actor */
 		a->moving |= 0x80;
@@ -2710,11 +2710,11 @@
 			setCursorImg(args[1], (uint) - 1, args[2]);
 			break;
 		case 13:
-			remapActor(derefActorSafe(args[1], "o6_miscOps:14"), args[2], args[3],
+			derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3],
 								 args[4], -1);
 			break;
 		case 14:
-			remapActor(derefActorSafe(args[1], "o6_miscOps:14"), args[2], args[3],
+			derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3],
 								 args[4], args[5]);
 			break;
 		case 15:

Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm.h,v
retrieving revision 1.160
retrieving revision 1.161
diff -u -d -r1.160 -r1.161
--- scumm.h	14 May 2002 18:14:15 -0000	1.160
+++ scumm.h	14 May 2002 19:11:20 -0000	1.161
@@ -1,5 +1,6 @@
 /* ScummVM - Scumm Interpreter
  * Copyright (C) 2001  Ludvig Strigeus
+ * Copyright (C) 2001/2002 The ScummVM project
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -19,10 +20,14 @@
  *
  */
 
+#ifndef SCUMM_H
+#define SCUMM_H
+
 #include "scummsys.h"
 #include "system.h"
 #include "sound/mixer.h"
 #include "config-file.h"
+#include "actor.h"
 
 #define SCUMMVM_VERSION "0.2.0 Release"
 #define SCUMMVM_CVS "051302"
@@ -200,29 +205,6 @@
 	byte fl_object_index;
 };
 
-struct CostumeData {
-	byte active[16];
-	uint16 animCounter1;
-	byte animCounter2;
-	uint16 stopped;
-	uint16 curpos[16];
-	uint16 start[16];
-	uint16 end[16];
-	uint16 frame[16];
-};
-
-struct ActorWalkData {
-	int16 destx,desty;			// Final destination
-	byte destbox;
-	int16 destdir;
-	byte curbox;
-	int16 x,y;					// Current position
-	int16 newx,newy;			// Next position on our way to the destination
-	int32 XYFactor, YXFactor;
-	uint16 xfrac,yfrac;
-	int point3x, point3y;
-};
-
 struct ScriptSlot {
 	uint32 offs;
 	int32 delay;
@@ -431,41 +413,6 @@
 
 };
 
-struct Actor {
-	int x,y,top,bottom;
-	int elevation;
-	uint width;
-	byte number;
-	uint16 facing;
-	uint16 costume;
-	byte room;
-	byte talkColor;
-	byte scalex,scaley;
-	byte charset;
-	int16 newDirection;
-	byte moving;
-	byte ignoreBoxes;
-	byte forceClip;
-	byte initFrame,walkFrame,standFrame,talkFrame1,talkFrame2;
-	bool needRedraw, needBgReset,costumeNeedsInit,visible;
-	byte shadow_mode;
-	bool flip;
-	uint speedx,speedy;
-	byte frame;
-	byte walkbox;
-	byte mask;
-	byte animProgress, animSpeed;
-	int16 new_1,new_2;
-	uint16 talk_script, walk_script;
-	byte new_3;
-	int8 layer;
-	ActorWalkData walkdata;
-	int16 animVariable[16];
-	uint16 sound[8];
-	CostumeData cost;
-	byte palette[64];
-};
-
 #define ARRAY_HDR_SIZE 6
 struct ArrayHeader {
 	int16 dim1_size;
@@ -1039,21 +986,21 @@
 	Actor *derefActorSafe(int id, const char *errmsg);
 	Actor *getFirstActor() {return actor;} 
 	void putActor(Actor *a, int x, int y, byte room);
-	void hideActor(Actor *a);
-	void showActor(Actor *a);
+//	void hideActor(Actor *a);
+//	void showActor(Actor *a);
 	void showActors();
 
-	void initActor(Actor *a, int mode);
-	void setActorWalkSpeed(Actor *a, uint speed1, uint speed2);
-	int calcMovementFactor(Actor *a, int newx, int newy);
-	int actorWalkStep(Actor *a);
-	int remapDirection(Actor *a, int dir);
-	void setupActorScale(Actor *a);
-	void stopActorMoving(Actor *a);
+//	void initActor(Actor *a, int mode);
+//	void setActorWalkSpeed(Actor *a, uint speed1, uint speed2);
+//	int calcMovementFactor(Actor *a, int newx, int newy);
+//	int actorWalkStep(Actor *a);
+//	int remapDirection(Actor *a, int dir);
+//	void setupActorScale(Actor *a);
+//	void stopActorMoving(Actor *a);
 	uint32 *_classData;
-	void startWalkAnim(Actor *a, int cmd, int angle);
-	void startAnimActor(Actor *a, int frame);
-	void setActorBox(Actor *a, int box);
+//	void startWalkAnim(Actor *a, int cmd, int angle);
+//	void startAnimActor(Actor *a, int frame);
+//	void setActorBox(Actor *a, int box);
 
 	int newDirToOldDir(int dir);
 	int oldDirToNewDir(int dir);
@@ -1063,34 +1010,34 @@
 	static int fromSimpleDir(int dirtype, int dir);
 	static int toSimpleDir(int dirtype, int dir);
 	static int numSimpleDirDirections(int dirType);
-	int updateActorDirection(Actor *a);
+//	int updateActorDirection(Actor *a);
 	void startAnimActorEx(Actor *a, int frame, int direction);
 	int getProgrDirChange(Actor *a, int mode);
 	void initActorCostumeData(Actor *a);
-	void setActorDirection(Actor *a, int direction);
+//	void setActorDirection(Actor *a, int direction);
 
 	int getActorXYPos(Actor *a);
-	void adjustActorPos(Actor *a);	
-	void turnToDirection(Actor *a, int newdir);
+//	void adjustActorPos(Actor *a);	
+//	void turnToDirection(Actor *a, int newdir);
 	AdjustBoxResult adjustXYToBeInBox(Actor *a, int x, int y, int pathfrom);
 	void walkActors();
 	void playActorSounds();
-	void walkActor(Actor *a);
+//	void walkActor(Actor *a);
 	void setActorRedrawFlags();
 	void resetActorBgs();
 	void processActors();
 	void drawActorCostume(Actor *a);
 	void actorAnimate(Actor *a);
 	int getActorFromPos(int x, int y);
-	void setActorCostume(Actor *a, int c);
-	byte *getActorName(Actor *a);
+//	void setActorCostume(Actor *a, int c);
+//	byte *getActorName(Actor *a);
 	void faceActorToObj(int act, int obj);
 	void animateActor(int act, int anim);
 	void actorFollowCamera(int act);
-	void startWalkActor(Actor *a, int x, int y, int dir);
+//	void startWalkActor(Actor *a, int x, int y, int dir);
 	
-	void remapActor(Actor *a, int b, int c, int d, int e);
-	void walkActorOld(Actor *a);
+//	void remapActor(Actor *a, int b, int c, int d, int e);
+//	void walkActorOld(Actor *a);
 	bool isCostumeInUse(int i);
 
 	/* Actor talking stuff */
@@ -1261,7 +1208,8 @@
 	int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem;
 	byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;	
 
-	ScummPoint p[5];	/* Gate locations */
+//	ScummPoint p[5];	/* Gate locations */
+	ScummPoint gateLoc[5];	/* Gate locations */
 	int gate1ax, gate1ay, gate1bx, gate1by, gate2ax, gate2ay, gate2bx, gate2by;
 	uint16 _extraBoxFlags[65];
 	int16 _foundPathX, _foundPathY;
@@ -1890,3 +1838,4 @@
 void setWindowName(Scumm *s);
 uint16 newTag2Old(uint32 oldTag);
 
+#endif

Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.cpp,v
retrieving revision 1.151
retrieving revision 1.152
diff -u -d -r1.151 -r1.152
--- scummvm.cpp	14 May 2002 18:14:15 -0000	1.151
+++ scummvm.cpp	14 May 2002 19:11:20 -0000	1.152
@@ -77,7 +77,7 @@
 
 	for (i = 1, a = getFirstActor(); ++a, i < NUM_ACTORS; i++) {
 		a->number = i;
-		initActor(a, 1);
+		a->initActor(1);
 	}
 	
 	_vars[VAR_CHARINC] = 4;
@@ -408,7 +408,7 @@
 
 	for (i = 1, at = getFirstActor(); ++at, i < NUM_ACTORS; i++) {
 		if (at->visible)
-			hideActor(at);
+			at->hideActor();
 	}
 
 	if (!(_features & GF_AFTER_V7)) {
@@ -484,7 +484,7 @@
 						_currentRoom);
 		getObjectXYPos(objectNr);
 		putActor(a, _xPos, _yPos, _currentRoom);
-		setActorDirection(a, _dir + 180);
+		a->setActorDirection(_dir + 180);
 		a->moving = 0;
 	}
 

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sound.cpp,v
retrieving revision 1.87
retrieving revision 1.88
diff -u -d -r1.87 -r1.88
--- sound.cpp	14 May 2002 18:14:16 -0000	1.87
+++ sound.cpp	14 May 2002 19:11:20 -0000	1.88
@@ -213,7 +213,7 @@
 					b = isMouthSyncOff(_curSoundPos);
 				if (_mouthSyncMode != b) {
 					_mouthSyncMode = b;
-					startAnimActor(a, b ? a->talkFrame2 : a->talkFrame1);
+					a->startAnimActor(b ? a->talkFrame2 : a->talkFrame1);
 				}
 			}
 		}

Index: string.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/string.cpp,v
retrieving revision 1.40
retrieving revision 1.41
diff -u -d -r1.40 -r1.41
--- string.cpp	5 May 2002 20:08:41 -0000	1.40
+++ string.cpp	14 May 2002 19:11:20 -0000	1.41
@@ -288,7 +288,7 @@
 	}
 
 	if (a && !string[0].no_talk_anim) {
-		startAnimActor(a, a->talkFrame1);
+		a->startAnimActor(a->talkFrame1);
 		_useTalkAnims = true;
 	}
 
@@ -393,16 +393,16 @@
 			frme = *buffer++;
 			frme |= *buffer++ << 8;
 			if (a)
-				startAnimActor(a, frme);
+				a->startAnimActor(frme);
 		} else if (c == 10) {
-			uint32 a, b;
+			uint32 tmpA, tmpB;
 
-			a =
+			tmpA =
 				buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24);
-			b =
+			tmpB =
 				buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] <<
 																														 24);
-			talkSound(a, b, 2);
+			talkSound(tmpA, tmpB, 2);
 			buffer += 14;
 		} else if (c == 14) {
 			int oldy = getResourceAddress(rtCharset, charset._curId)[30];





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